/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MUTATIONOFJB_SETOBJECTFRAMECOMMAND_H #define MUTATIONOFJB_SETOBJECTFRAMECOMMAND_H #include "mutationofjb/commands/seqcommand.h" #include "common/str.h" namespace MutationOfJB { class SetObjectFrameCommandParser : public SeqCommandParser { public: SetObjectFrameCommandParser() {} virtual bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command); }; class SetObjectFrameCommand : public SeqCommand { public: SetObjectFrameCommand(uint8 objectId, uint8 frame) : _objectId(objectId), _frame(frame) {} virtual ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override; virtual Common::String debugString() const override; private: uint8 _objectId; uint8 _frame; }; } #endif