/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/commands/specialshowcommand.h" #include "mutationofjb/game.h" #include "mutationofjb/gamedata.h" #include "mutationofjb/script.h" #include "common/str.h" /** @file * "SPECIALSHOW " * * Shows special screen. * The command supports multiple modes: * 1 - show puzzle hint, * 2 - show computer puzzle. */ namespace MutationOfJB { bool SpecialShowCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) { if (line.size() < 13 || !line.hasPrefix("SPECIALSHOW ")) { return false; } const int modeInt = atoi(line.c_str() + 12); SpecialShowCommand::Mode mode = SpecialShowCommand::PUZZLE_HINT; if (modeInt == 1) { mode = SpecialShowCommand::PUZZLE_HINT; } else if (modeInt == 2) { mode = SpecialShowCommand::COMPUTER_PUZZLE; } else { warning("Invalid special show mode %d", modeInt); return false; } command = new SpecialShowCommand(mode); return true; } Command::ExecuteResult SpecialShowCommand::execute(ScriptExecutionContext &scriptExeCtx) { // TODO: Show UI. if (_mode == COMPUTER_PUZZLE) { scriptExeCtx.getGameData().getScene(32)->getObject(2, true)->_WX = 255; scriptExeCtx.getGameData().getScene(32)->getObject(1, true)->_active = 0; } return Command::Finished; } Common::String SpecialShowCommand::debugString() const { const char *modes[] = {"PUZZLE_HINT", "COMPUTER_PUZZLE"}; return Common::String::format("SPECIALSHOW %s", modes[static_cast(_mode)]); } }