/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/commands/talkcommand.h" #include "mutationofjb/game.h" #include "mutationofjb/script.h" #include "mutationofjb/tasks/conversationtask.h" #include "mutationofjb/tasks/taskmanager.h" #include "common/str.h" /** @file * "TALK TO HIM" [ " " ] * * Begins interactive conversation defined by DefineStructCommand. * The command supports multiple modes: * 0 - normal mode, * 1 - Ray and Buttleg mode (two responders), * 2 - unknown (unused) mode, * 3 - carnival ticket seller mode (special animation). */ namespace MutationOfJB { bool TalkCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) { if (line.size() < 11 || !line.hasPrefix("TALK TO HIM")) { return false; } int modeInt = 0; if (line.size() >= 13) { modeInt = atoi(line.c_str() + 12); } TalkCommand::Mode mode = TalkCommand::NORMAL_MODE; if (modeInt == 1) { mode = TalkCommand::RAY_AND_BUTTLEG_MODE; } else if (modeInt == 3) { mode = TalkCommand::CARNIVAL_TICKET_SELLER_MODE; } command = new TalkCommand(mode); return true; } Command::ExecuteResult TalkCommand::execute(ScriptExecutionContext &scriptExeCtx) { if (!_task) { _task = TaskPtr(new ConversationTask(scriptExeCtx.getGameData()._currentScene, scriptExeCtx.getGame().getGameData()._conversationInfo, _mode)); scriptExeCtx.getGame().getTaskManager().startTask(_task); } if (_task->getState() == Task::FINISHED) { _task.reset(); return Command::Finished; } return Command::InProgress; } Common::String TalkCommand::debugString() const { const char *modes[] = {"NORMAL", "RAY_AND_BUTTLEG", "CARNIVAL_TICKET_SELLER"}; return Common::String::format("TALK %s", modes[static_cast(_mode)]); } }