/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/mutationofjb.h" #include "common/config-manager.h" #include "engines/metaengine.h" static const PlainGameDescriptor mutationofjb_setting[] = { {"mutationofjb", "Mutation of J.B."}, {0, 0} }; class MutationOfJBMetaEngine : public MetaEngine { public: virtual const char *getName() const { return "Mutation of J.B."; } virtual const char *getOriginalCopyright() const { return "Mutation of J.B. (C) 1996 RIKI Computer Games"; } virtual PlainGameList getSupportedGames() const { PlainGameList games; const PlainGameDescriptor *g = mutationofjb_setting; while (g->gameId) { games.push_back(*g); g++; } return games; } virtual PlainGameDescriptor findGame(const char *gameid) const { const PlainGameDescriptor *g = mutationofjb_setting; while (g->gameId) { if (0 == scumm_stricmp(gameid, g->gameId)) return *g; g++; } return PlainGameDescriptor::empty(); } virtual DetectedGames detectGames(const Common::FSList &fslist) const { DetectedGames detectedGames; for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (!file->isDirectory()) { const char *gameName = file->getName().c_str(); if (0 == scumm_stricmp("startup.dat", gameName)) { detectedGames.push_back(DetectedGame(mutationofjb_setting[0])); break; } } } return detectedGames; } virtual Common::Error createInstance(OSystem *syst, Engine **engine) const { assert(syst); assert(engine); Common::FSList fslist; Common::FSNode dir(ConfMan.get("path")); if (!dir.getChildren(fslist, Common::FSNode::kListAll)) { return Common::kNoGameDataFoundError; } // Invoke the detector Common::String gameid = ConfMan.get("gameid"); DetectedGames detectedGames = detectGames(fslist); for (uint i = 0; i < detectedGames.size(); i++) { if (detectedGames[i].gameId == gameid) { // At this point you may want to perform additional sanity checks. *engine = new MutationOfJB::MutationOfJBEngine(syst); return Common::kNoError; } } // Failed to find any game data return Common::kNoGameDataFoundError; } }; #if PLUGIN_ENABLED_DYNAMIC(MUTATIONOFJB) REGISTER_PLUGIN_DYNAMIC(MUTATIONOFJB, PLUGIN_TYPE_ENGINE, MutationOfJBMetaEngine); #else REGISTER_PLUGIN_STATIC(MUTATIONOFJB, PLUGIN_TYPE_ENGINE, MutationOfJBMetaEngine); #endif