/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/game.h" #include "mutationofjb/gamedata.h" #include "mutationofjb/encryptedfile.h" #include "mutationofjb/mutationofjb.h" #include "mutationofjb/room.h" #include "mutationofjb/script.h" #include "mutationofjb/util.h" #include "mutationofjb/commands/command.h" #include "common/util.h" #include "common/str.h" #include "common/translation.h" namespace MutationOfJB { Game::Game(MutationOfJBEngine *vm) : _vm(vm), _scriptExecCtx(*this) { _gameData = new GameData; loadGameData(false); EncryptedFile globalScriptFile; globalScriptFile.open("global.atn"); _globalScript = new Script; _globalScript->loadFromStream(globalScriptFile); globalScriptFile.close(); _localScript = nullptr; _room = new Room(_vm->getScreen()); changeScene(13, false); // Initial scene. } GameData &Game::getGameData() { return *_gameData; } Script *Game::getGlobalScript() const { return _globalScript; } Script *Game::getLocalScript() const { return _localScript; } bool Game::loadGameData(bool partB) { EncryptedFile file; const char *fileName = !partB ? "startup.dat" : "startupb.dat"; file.open(fileName); if (!file.isOpen()) { reportFileMissingError(fileName); return false; } _gameData->loadFromStream(file); file.close(); return true; } void Game::changeScene(uint8 sceneId, bool partB) { _gameData->_lastScene = _gameData->_currentScene; _gameData->_currentScene = sceneId; _room->load(_gameData->_currentScene, partB); if (_localScript) { delete _localScript; _localScript = nullptr; } EncryptedFile scriptFile; Common::String fileName = Common::String::format("scrn%d%s.atn", sceneId, partB ? "b" : ""); scriptFile.open(fileName); if (!scriptFile.isOpen()) { reportFileMissingError(fileName.c_str()); return; } // TODO Actually parse this. Common::String dummy; dummy = scriptFile.readLine(); // Skip first line. scriptFile.seek(126, SEEK_CUR); // Skip 126 bytes. _localScript = new Script; _localScript->loadFromStream(scriptFile); scriptFile.close(); } void Game::update() { _scriptExecCtx.runActiveCommand(); } }