/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/gamedata.h" #include "common/stream.h" #include "common/util.h" #include "common/translation.h" namespace MutationOfJB { static bool readString(Common::ReadStream &stream, char *str) { char buf[MAX_ENTITY_NAME_LENGTH]; memset(str, 0, MAX_ENTITY_NAME_LENGTH + 1); uint8 len = stream.readByte(); stream.read(buf, MAX_ENTITY_NAME_LENGTH); len = MIN(len, (uint8) MAX_ENTITY_NAME_LENGTH); memcpy(str, buf, len); return true; } bool Door::loadFromStream(Common::ReadStream &stream) { readString(stream, _name); _destSceneId = stream.readByte(); _destX = stream.readUint16LE(); _destY = stream.readUint16LE(); _x = stream.readUint16LE(); _y = stream.readByte(); _width = stream.readUint16LE(); _height = stream.readByte(); _walkToX = stream.readUint16LE(); _walkToY = stream.readByte(); _SP = stream.readByte(); return true; } bool Object::loadFromStream(Common::ReadStream &stream) { _AC = stream.readByte(); _FA = stream.readByte(); _FR = stream.readByte(); _NA = stream.readByte(); _FS = stream.readByte(); _unknown = stream.readByte(); _CA = stream.readByte(); _x = stream.readUint16LE(); _y = stream.readByte(); _XL = stream.readUint16LE(); _YL = stream.readByte(); _WX = stream.readUint16LE(); _WY = stream.readByte(); _SP = stream.readByte(); return true; } bool Static::loadFromStream(Common::ReadStream &stream) { _active = stream.readByte(); readString(stream, _name); _x = stream.readUint16LE(); _y = stream.readByte(); _width = stream.readUint16LE(); _height = stream.readByte(); _walkToX = stream.readUint16LE(); _walkToY = stream.readByte(); _SP = stream.readByte(); return true; } bool Bitmap::loadFromStream(Common::ReadStream &stream) { _frame = stream.readByte(); _isVisible = stream.readByte(); _x1 = stream.readUint16LE(); _y1 = stream.readByte(); _x2 = stream.readUint16LE(); _y2 = stream.readByte(); return true; } bool Scene::loadFromStream(Common::ReadStream &stream) { int i; _startup = stream.readByte(); _unknown001 = stream.readByte(); _unknown002 = stream.readByte(); _unknown003 = stream.readByte(); _DL = stream.readByte(); _noDoors = stream.readByte(); _noDoors = MIN(_noDoors, (uint8) ARRAYSIZE(_doors)); for (i = 0; i < ARRAYSIZE(_doors); ++i) { _doors[i].loadFromStream(stream); } _noObjects = stream.readByte(); _noObjects = MIN(_noObjects, (uint8) ARRAYSIZE(_objects)); for (i = 0; i < ARRAYSIZE(_objects); ++i) { _objects[i].loadFromStream(stream); } _noStatics = stream.readByte(); _noStatics = MIN(_noStatics, (uint8) ARRAYSIZE(_statics)); for (i = 0; i < ARRAYSIZE(_statics); ++i) { _statics[i].loadFromStream(stream); } for (i = 0; i < ARRAYSIZE(_bitmaps); ++i) { _bitmaps[i].loadFromStream(stream); } _obstacleY1 = stream.readUint16LE(); _palRotStart = stream.readByte(); _palRotEnd = stream.readByte(); _palRotPeriod = stream.readByte(); _exhaustedChoiceNext = stream.readByte(); for (i = 0; i < 79; ++i) { _exhaustedChoices[i]._encodedData = stream.readByte(); } return true; } Door *Scene::getDoor(uint8 doorId) { if (doorId == 0 || doorId > _noDoors) { warning(_("Door %d does not exist"), doorId); return nullptr; } return &_doors[doorId - 1]; } Object *Scene::getObject(uint8 objectId, bool ignoreNo) { if (objectId == 0 || objectId > getNoObjects(ignoreNo)) { warning(_("Object %d does not exist"), objectId); return nullptr; } return &_objects[objectId - 1]; } Static *Scene::getStatic(uint8 staticId, bool ignoreNo) { if (staticId == 0 || staticId > (!ignoreNo ? MIN(_noStatics, (uint8) ARRAYSIZE(_statics)) : ARRAYSIZE(_statics))) { warning(_("Static %d does not exist"), staticId); return nullptr; } return &_statics[staticId - 1]; } uint8 Scene::getNoDoors(bool ignoreNo) const { return (!ignoreNo ? MIN(_noDoors, (uint8) ARRAYSIZE(_doors)) : ARRAYSIZE(_doors)); } uint8 Scene::getNoObjects(bool ignoreNo) const { return (!ignoreNo ? MIN(_noObjects, (uint8) ARRAYSIZE(_objects)) : ARRAYSIZE(_objects)); } uint8 Scene::getNoStatics(bool ignoreNo) const { return (!ignoreNo ? MIN(_noStatics, (uint8) ARRAYSIZE(_statics)) : ARRAYSIZE(_statics)); } Door *Scene::findDoor(int16 x, int16 y, int *index) { for (int i = 0; i < getNoDoors(); ++i) { Door &door = _doors[i]; if ((x >= door._x) && (x < door._x + door._width) && (y >= door._y) && (y < door._y + door._height)) { if (index) { *index = i + 1; } return &door; } } return nullptr; } Static *Scene::findStatic(int16 x, int16 y, int *index) { for (int i = 0; i < getNoStatics(); ++i) { Static &stat = _statics[i]; if ((x >= stat._x) && (x < stat._x + stat._width) && (y >= stat._y) && (y < stat._y + stat._height)) { if (index) { *index = i + 1; } return &stat; } } return nullptr; } Bitmap *Scene::findBitmap(int16 x, int16 y, int *index) { for (int i = 0; i < ARRAYSIZE(_bitmaps); ++i) { Bitmap &bitmap = _bitmaps[i]; if ((x >= bitmap._x1) && (x <= bitmap._x2) && (y >= bitmap._y1) && (y <= bitmap._y2)) { if (index) { *index = i + 1; } return &bitmap; } } return nullptr; } void Scene::addExhaustedChoice(uint8 context, uint8 choiceIndex, uint8 choiceIndexList) { _exhaustedChoices[_exhaustedChoiceNext - 1] = ExhaustedChoice(context, choiceIndex, choiceIndexList); _exhaustedChoiceNext++; } bool Scene::isChoiceExhausted(uint8 context, uint8 choiceIndex, uint8 choiceListIndex) const { for (uint i = 0; i < _exhaustedChoiceNext - 1; ++i) { const ExhaustedChoice &choice = _exhaustedChoices[i]; if (choice.getContext() == context && choice.getChoiceIndex() == choiceIndex && choice.getChoiceListIndex() == choiceListIndex) { return true; } } return false; } GameData::GameData() : _currentScene(0), _lastScene(0), _partB(false), _inventory() {} Scene *GameData::getScene(uint8 sceneId) { if (sceneId == 0 || sceneId > ARRAYSIZE(_scenes)) { warning(_("Scene %d does not exist"), sceneId); return nullptr; } return &_scenes[sceneId - 1]; } Scene *GameData::getCurrentScene() { return getScene(_currentScene); } Inventory &GameData::getInventory() { return _inventory; } bool GameData::loadFromStream(Common::ReadStream &stream) { for (int i = 0; i < ARRAYSIZE(_scenes); ++i) { _scenes[i].loadFromStream(stream); } return true; } }