/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/gamedata.h" #include "common/serializer.h" #include "common/stream.h" #include "common/util.h" namespace MutationOfJB { static bool readEntityNameString(Common::ReadStream &stream, char *str) { char buf[MAX_ENTITY_NAME_LENGTH]; memset(str, 0, MAX_ENTITY_NAME_LENGTH + 1); uint8 len = stream.readByte(); stream.read(buf, MAX_ENTITY_NAME_LENGTH); len = MIN(len, static_cast(MAX_ENTITY_NAME_LENGTH)); memcpy(str, buf, len); return true; } static void syncEntityNameString(char *cstr, Common::Serializer &sz) { if (sz.isLoading()) { Common::String str; sz.syncString(str); strncpy(cstr, str.c_str(), MAX_ENTITY_NAME_LENGTH); cstr[MAX_ENTITY_NAME_LENGTH] = 0; } else { Common::String str(cstr); sz.syncString(str); } } bool Door::isActive() { return *_name != '\0'; } bool Door::loadInitialState(Common::ReadStream &stream) { readEntityNameString(stream, _name); _destSceneId = stream.readByte(); _destX = stream.readUint16LE(); _destY = stream.readUint16LE(); _x = stream.readUint16LE(); _y = stream.readByte(); _width = stream.readUint16LE(); _height = stream.readByte(); _walkToX = stream.readUint16LE(); _walkToY = stream.readByte(); _SP = stream.readByte(); return true; } void Door::saveLoadWithSerializer(Common::Serializer &sz) { syncEntityNameString(_name, sz); sz.syncAsByte(_destSceneId); sz.syncAsUint16LE(_destX); sz.syncAsUint16LE(_destY); sz.syncAsUint16LE(_x); sz.syncAsByte(_y); sz.syncAsUint16LE(_width); sz.syncAsByte(_height); sz.syncAsUint16LE(_walkToX); sz.syncAsByte(_walkToY); sz.syncAsByte(_SP); } bool Door::allowsImplicitSceneChange() const { const size_t length = strlen(_name); if (length == 0) return false; return _name[length - 1] != '+'; } bool Object::loadInitialState(Common::ReadStream &stream) { _active = stream.readByte(); _firstFrame = stream.readByte(); _randomFrame = stream.readByte(); _numFrames = stream.readByte(); _roomFrameLSB = stream.readByte(); _jumpChance = stream.readByte(); _currentFrame = stream.readByte(); _x = stream.readUint16LE(); _y = stream.readByte(); _width = stream.readUint16LE(); _height = stream.readByte(); _WX = stream.readUint16LE(); _roomFrameMSB = stream.readByte(); _SP = stream.readByte(); return true; } void Object::saveLoadWithSerializer(Common::Serializer &sz) { sz.syncAsByte(_active); sz.syncAsByte(_firstFrame); sz.syncAsByte(_randomFrame); sz.syncAsByte(_numFrames); sz.syncAsByte(_roomFrameLSB); sz.syncAsByte(_jumpChance); sz.syncAsByte(_currentFrame); sz.syncAsUint16LE(_x); sz.syncAsByte(_y); sz.syncAsUint16LE(_width); sz.syncAsByte(_height); sz.syncAsUint16LE(_WX); sz.syncAsByte(_roomFrameMSB); sz.syncAsByte(_SP); } bool Static::loadInitialState(Common::ReadStream &stream) { _active = stream.readByte(); readEntityNameString(stream, _name); _x = stream.readUint16LE(); _y = stream.readByte(); _width = stream.readUint16LE(); _height = stream.readByte(); _walkToX = stream.readUint16LE(); _walkToY = stream.readByte(); _walkToFrame = stream.readByte(); return true; } void Static::saveLoadWithSerializer(Common::Serializer &sz) { sz.syncAsByte(_active); syncEntityNameString(_name, sz); sz.syncAsUint16LE(_x); sz.syncAsByte(_y); sz.syncAsUint16LE(_width); sz.syncAsByte(_height); sz.syncAsUint16LE(_walkToX); sz.syncAsByte(_walkToY); sz.syncAsByte(_walkToFrame); } bool Static::isCombinable() const { const size_t length = strlen(_name); if (length == 0) return false; return _name[length - 1] == '['; } bool Static::allowsImplicitPickup() const { return _name[0] == '~'; } bool Bitmap::loadInitialState(Common::ReadStream &stream) { _roomFrame = stream.readByte(); _isVisible = stream.readByte(); _x1 = stream.readUint16LE(); _y1 = stream.readByte(); _x2 = stream.readUint16LE(); _y2 = stream.readByte(); return true; } void Bitmap::saveLoadWithSerializer(Common::Serializer &sz) { sz.syncAsByte(_roomFrame); sz.syncAsByte(_isVisible); sz.syncAsUint16LE(_x1); sz.syncAsByte(_y1); sz.syncAsUint16LE(_x2); sz.syncAsByte(_y2); } bool Scene::loadInitialState(Common::ReadStream &stream) { int i; _startup = stream.readByte(); _unknown001 = stream.readByte(); _unknown002 = stream.readByte(); _unknown003 = stream.readByte(); _delay = stream.readByte(); _noDoors = stream.readByte(); _noDoors = MIN(_noDoors, static_cast(ARRAYSIZE(_doors))); for (i = 0; i < ARRAYSIZE(_doors); ++i) { _doors[i].loadInitialState(stream); } _noObjects = stream.readByte(); _noObjects = MIN(_noObjects, static_cast(ARRAYSIZE(_objects))); for (i = 0; i < ARRAYSIZE(_objects); ++i) { _objects[i].loadInitialState(stream); } _noStatics = stream.readByte(); _noStatics = MIN(_noStatics, static_cast(ARRAYSIZE(_statics))); for (i = 0; i < ARRAYSIZE(_statics); ++i) { _statics[i].loadInitialState(stream); } for (i = 0; i < ARRAYSIZE(_bitmaps); ++i) { _bitmaps[i].loadInitialState(stream); } _obstacleY1 = stream.readUint16LE(); _palRotFirst = stream.readByte(); _palRotLast = stream.readByte(); _palRotDelay = stream.readByte(); _exhaustedConvItemNext = stream.readByte(); for (i = 0; i < ARRAYSIZE(_exhaustedConvItems); ++i) { _exhaustedConvItems[i]._encodedData = stream.readByte(); } return true; } void Scene::saveLoadWithSerializer(Common::Serializer &sz) { sz.syncAsByte(_startup); sz.syncAsByte(_unknown001); sz.syncAsByte(_unknown002); sz.syncAsByte(_unknown003); sz.syncAsByte(_delay); sz.syncAsByte(_noDoors); for (int i = 0; i < ARRAYSIZE(_doors); ++i) { _doors[i].saveLoadWithSerializer(sz); } sz.syncAsByte(_noObjects); for (int i = 0; i < ARRAYSIZE(_objects); ++i) { _objects[i].saveLoadWithSerializer(sz); } sz.syncAsByte(_noStatics); for (int i = 0; i < ARRAYSIZE(_statics); ++i) { _statics[i].saveLoadWithSerializer(sz); } for (int i = 0; i < ARRAYSIZE(_bitmaps); ++i) { _bitmaps[i].saveLoadWithSerializer(sz); } sz.syncAsUint16LE(_obstacleY1); sz.syncAsByte(_palRotFirst); sz.syncAsByte(_palRotLast); sz.syncAsByte(_palRotDelay); sz.syncAsByte(_exhaustedConvItemNext); for (int i = 0; i < ARRAYSIZE(_exhaustedConvItems); ++i) { sz.syncAsByte(_exhaustedConvItems[i]._encodedData); } } Door *Scene::getDoor(uint8 doorId) { if (doorId == 0 || doorId > _noDoors) { warning("Door %d does not exist", doorId); return nullptr; } return &_doors[doorId - 1]; } Object *Scene::getObject(uint8 objectId, bool ignoreNo) { if (objectId == 0 || objectId > getNoObjects(ignoreNo)) { warning("Object %d does not exist", objectId); return nullptr; } return &_objects[objectId - 1]; } Static *Scene::getStatic(uint8 staticId, bool ignoreNo) { if (staticId == 0 || staticId > (!ignoreNo ? MIN(_noStatics, static_cast(ARRAYSIZE(_statics))) : ARRAYSIZE(_statics))) { warning("Static %d does not exist", staticId); return nullptr; } return &_statics[staticId - 1]; } Bitmap *Scene::getBitmap(uint8 bitmapId) { if (bitmapId == 0 || bitmapId > ARRAYSIZE(_bitmaps)) { warning("Bitmap %d does not exist", bitmapId); return nullptr; } return &_bitmaps[bitmapId - 1]; } uint8 Scene::getNoDoors(bool ignoreNo) const { return (!ignoreNo ? MIN(_noDoors, static_cast(ARRAYSIZE(_doors))) : ARRAYSIZE(_doors)); } uint8 Scene::getNoObjects(bool ignoreNo) const { return (!ignoreNo ? MIN(_noObjects, static_cast(ARRAYSIZE(_objects))) : ARRAYSIZE(_objects)); } uint8 Scene::getNoStatics(bool ignoreNo) const { return (!ignoreNo ? MIN(_noStatics, static_cast(ARRAYSIZE(_statics))) : ARRAYSIZE(_statics)); } uint8 Scene::getNoBitmaps() const { return ARRAYSIZE(_bitmaps); } Door *Scene::findDoor(int16 x, int16 y, bool activeOnly, int *index) { for (int i = 0; i < getNoDoors(); ++i) { Door &door = _doors[i]; if ((!activeOnly || door.isActive()) && (x >= door._x) && (x < door._x + door._width) && (y >= door._y) && (y < door._y + door._height)) { if (index) { *index = i + 1; } return &door; } } return nullptr; } Static *Scene::findStatic(int16 x, int16 y, bool activeOnly, int *index) { for (int i = 0; i < getNoStatics(); ++i) { Static &stat = _statics[i]; if ((!activeOnly || stat._active) && (x >= stat._x) && (x < stat._x + stat._width) && (y >= stat._y) && (y < stat._y + stat._height)) { if (index) { *index = i + 1; } return &stat; } } return nullptr; } Bitmap *Scene::findBitmap(int16 x, int16 y, int *index) { for (int i = 0; i < ARRAYSIZE(_bitmaps); ++i) { Bitmap &bitmap = _bitmaps[i]; if ((x >= bitmap._x1) && (x <= bitmap._x2) && (y >= bitmap._y1) && (y <= bitmap._y2)) { if (index) { *index = i + 1; } return &bitmap; } } return nullptr; } void Scene::addExhaustedConvItem(uint8 context, uint8 convItemIndex, uint8 convGroupIndex) { _exhaustedConvItems[_exhaustedConvItemNext - 1] = ExhaustedConvItem(context, convItemIndex, convGroupIndex); _exhaustedConvItemNext++; } bool Scene::isConvItemExhausted(uint8 context, uint8 convItemIndex, uint8 convGroupIndex) const { for (uint8 i = 0; i < _exhaustedConvItemNext - 1; ++i) { const ExhaustedConvItem &convItem = _exhaustedConvItems[i]; if (convItem.getContext() == context && convItem.getConvItemIndex() == convItemIndex && convItem.getConvGroupIndex() == convGroupIndex) { return true; } } return false; } GameData::GameData() : _currentScene(0), _lastScene(0), _partB(false), _inventory(), _currentAPK("piggy.apk"), _color(WHITE) {} Scene *GameData::getScene(uint8 sceneId) { if (sceneId == 0 || sceneId > ARRAYSIZE(_scenes)) { warning("Scene %d does not exist", sceneId); return nullptr; } return &_scenes[sceneId - 1]; } Scene *GameData::getCurrentScene() { return getScene(_currentScene); } Inventory &GameData::getInventory() { return _inventory; } bool GameData::loadInitialState(Common::ReadStream &stream) { for (int i = 0; i < ARRAYSIZE(_scenes); ++i) { _scenes[i].loadInitialState(stream); } return true; } void GameData::saveLoadWithSerializer(Common::Serializer &sz) { for (int i = 0; i < ARRAYSIZE(_scenes); ++i) { _scenes[i].saveLoadWithSerializer(sz); } sz.syncAsByte(_currentScene); sz.syncAsByte(_partB); _inventory.saveLoadWithSerializer(sz); sz.syncString(_currentAPK); } }