/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MUTATIONOFJB_GUI_H #define MUTATIONOFJB_GUI_H #include "common/array.h" #include "common/hashmap.h" #include "common/hash-str.h" #include "graphics/surface.h" #include "mutationofjb/inventory.h" #include "mutationofjb/widgets/buttonwidget.h" namespace Common { struct Event; } namespace Graphics { class Screen; } namespace MutationOfJB { class Game; class Widget; class InventoryWidget; class ConversationWidget; class Gui : public InventoryObserver, public ButtonWidgetCallback { public: typedef Common::HashMap InventoryMap; friend class InventoryAnimationDecoderCallback; friend class HudAnimationDecoderCallback; Gui(Game &game, Graphics::Screen *screen); ~Gui(); Game &getGame(); bool init(); void update(); void markDirty(); void handleEvent(const Common::Event &event); virtual void onInventoryChanged() override; virtual void onButtonClicked(ButtonWidget *) override; ConversationWidget &getConversationWidget(); private: bool loadInventoryGfx(); bool loadHudGfx(); bool loadInventoryList(); void drawInventoryItem(const Common::String &item, int pos); void drawInventory(); Game &_game; Graphics::Screen *_screen; InventoryMap _inventoryItems; Common::Array _inventorySurfaces; Common::Array _hudSurfaces; InventoryWidget *_inventoryWidget; ConversationWidget *_conversationWidget; Common::Array _widgets; }; } #endif