/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MUTATIONOFJB_GUISCREEN_H #define MUTATIONOFJB_GUISCREEN_H #include "common/array.h" namespace Common { struct Event; } namespace Graphics { class Screen; } namespace MutationOfJB { class Game; class Widget; /** * Base class for GUI screens. * * GUI screen is a collection of widgets. */ class GuiScreen { public: GuiScreen(Game &game, Graphics::Screen *screen); virtual ~GuiScreen(); Game &getGame(); /** * Marks all visible widgets as dirty (needs redraw). */ void markDirty(); /** * Lets all visible widgets handle core events. * * @param event ScummVM event. */ virtual void handleEvent(const Common::Event &event); /** * Updates all visible widgets. */ void update(); /** * Adds a widget to the GUI screen. * The GUI screen will own the widget. * * @param widget Widget to add. */ void addWidget(Widget *widget); protected: typedef Common::Array Widgets; Game &_game; Graphics::Screen *_screen; const Widgets &getWidgets() const; private: Widgets _widgets; }; } #endif