/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MUTATIONOFJB_HARDCODEDSTRINGS_H #define MUTATIONOFJB_HARDCODEDSTRINGS_H #include "common/language.h" #include "common/hashmap.h" namespace MutationOfJB { class Game; /** * Provides access to hardcoded strings. * * Currently, we do not have any agreement with the original author of the game, * so the strings are loaded from the gmae executable file. */ class HardcodedStrings { public: enum StringType { WALK, TALK, LOOK, USE, PICKUP, JOHNNY_CANNOT_USE_1, SKEPTO_CANNOT_USE_1, JOHNNY_CANNOT_USE_2, SKEPTO_CANNOT_USE_2, JOHNNY_CANNOT_USE_3, SKEPTO_CANNOT_USE_3, JOHNNY_CANNOT_USE_4, SKEPTO_CANNOT_USE_4, JOHNNY_CANNOT_TALK_1, SKEPTO_CANNOT_TALK_1, JOHNNY_CANNOT_TALK_2, SKEPTO_CANNOT_TALK_2, JOHNNY_CANNOT_TALK_3, SKEPTO_CANNOT_TALK_3, JOHNNY_CANNOT_TALK_4, SKEPTO_CANNOT_TALK_4, JOHNNY_CANNOT_LOOK_1, SKEPTO_CANNOT_LOOK_1, JOHNNY_CANNOT_LOOK_2, SKEPTO_CANNOT_LOOK_2, JOHNNY_CANNOT_LOOK_3, SKEPTO_CANNOT_LOOK_3, JOHNNY_CANNOT_LOOK_4, SKEPTO_CANNOT_LOOK_4, JOHNNY_CANNOT_PICKUP_1, SKEPTO_CANNOT_PICKUP_1, JOHNNY_CANNOT_PICKUP_2, SKEPTO_CANNOT_PICKUP_2, JOHNNY_CANNOT_PICKUP_3, SKEPTO_CANNOT_PICKUP_3, JOHNNY_CANNOT_PICKUP_4, SKEPTO_CANNOT_PICKUP_4, STRING_TYPES_TOTAL }; HardcodedStrings(Game &game); /** * Get hardcoded string. * * @param strType String type. * @return Hardcoded string. */ const Common::String &getString(StringType strType) const; private: typedef Common::Array<Common::String> StringArray; void loadStrings(Common::Language lang); StringArray _strings; }; } #endif