/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/inventory.h" #include "mutationofjb/game.h" #include "mutationofjb/gamescreen.h" #include "common/algorithm.h" #include "common/debug.h" namespace MutationOfJB { const Inventory::Items &Inventory::getItems() const { return _items; } bool Inventory::hasItem(const Common::String &item) const { Items::const_iterator it = Common::find(_items.begin(), _items.end(), item); return (it != _items.end()); } void Inventory::addItem(const Common::String &item) { _items.push_back(item); if (_items.size() > VISIBLE_ITEMS) { rotateItemsRight(VISIBLE_ITEMS); } if (_observer) { _observer->onInventoryChanged(); } } void Inventory::removeItem(const Common::String &item) { Items::iterator it = Common::find(_items.begin(), _items.end(), item); if (it == _items.end()) { debug("Item '%s' not in inventory.", item.c_str()); return; } _items.remove_at(it - _items.begin()); if (_observer) { _observer->onInventoryChanged(); } } void Inventory::removeAllItems() { _items.clear(); if (_observer) { _observer->onInventoryChanged(); } } void Inventory::renameItem(const Common::String &oldName, const Common::String &newName) { bool renamed = false; for (Items::iterator it = _items.begin(); it != _items.end(); ++it) { if (*it == oldName) { *it = newName; renamed = true; } } if (renamed && _observer) { _observer->onInventoryChanged(); } } void Inventory::scrollLeft() { if (_items.size() > VISIBLE_ITEMS) { rotateItemsRight(1); } } void Inventory::scrollRight() { if (_items.size() > VISIBLE_ITEMS) { rotateItemsLeft(1); } } void Inventory::rotateItemsRight(uint n) { if (_items.size() < 2) { return; } n %= _items.size(); reverseItems(0, _items.size() - 1); reverseItems(0, n - 1); reverseItems(n, _items.size() - 1); if (_observer) { _observer->onInventoryChanged(); } } void Inventory::rotateItemsLeft(uint n) { if (_items.size() < 2) { return; } n %= _items.size(); reverseItems(0, _items.size() - 1); reverseItems(_items.size() - n, _items.size() - 1); reverseItems(0, _items.size() - n - 1); if (_observer) { _observer->onInventoryChanged(); } } void Inventory::setObserver(InventoryObserver *observer) { _observer = observer; } void Inventory::reverseItems(uint from, uint to) { assert(from <= to); if (from == to) { return; } const uint size = to - from + 1; for (uint i = 0; i < size / 2; ++i) { SWAP(_items[from + i], _items[to - i]); } } void Inventory::saveLoadWithSerializer(Common::Serializer &sz) { if (sz.isLoading()) { uint32 length = 0; sz.syncAsUint32LE(length); _items.resize(length); } else { uint32 length = static_cast(_items.size()); sz.syncAsUint32LE(length); } for (Items::size_type i = 0; i < _items.size(); ++i) { sz.syncString(_items[i]); } } }