/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug.h" #include "common/error.h" #include "common/system.h" #include "common/events.h" #include "common/fs.h" #include "common/savefile.h" #include "graphics/screen.h" #include "graphics/cursorman.h" #include "engines/util.h" #include "mutationofjb/mutationofjb.h" #include "mutationofjb/game.h" #include "mutationofjb/gamedata.h" #include "mutationofjb/gamescreen.h" #include "mutationofjb/debug.h" #include "mutationofjb/room.h" namespace MutationOfJB { MutationOfJBEngine::MutationOfJBEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDesc(gameDesc), _console(nullptr), _screen(nullptr), _game(nullptr), _mapObjectId(0), _cursorState(CURSOR_IDLE), _currentScreen(nullptr) { const Common::FSNode gameDataDir(ConfMan.get("path")); SearchMan.addSubDirectoryMatching(gameDataDir, "data"); } MutationOfJBEngine::~MutationOfJBEngine() {} void MutationOfJBEngine::setupCursor() { const uint8 cursor[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; updateCursorPalette(); CursorMan.disableCursorPalette(true); CursorMan.pushCursor(cursor, 15, 15, 7, 7, 0); CursorMan.showMouse(true); } void MutationOfJBEngine::updateCursorPalette() { if (_cursorState == CURSOR_OFF) { return; } const uint8 white[] = {0xFF, 0xFF, 0xFF}; const uint8 blue[] = {0x00, 0xFF, 0xC3}; _screen->setPalette(_cursorState == CURSOR_ACTIVE ? blue : white, 0xFF, 1); } Graphics::Screen *MutationOfJBEngine::getScreen() const { return _screen; } Game &MutationOfJBEngine::getGame() { return *_game; } void MutationOfJBEngine::setCursorState(CursorState cursorState) { if (_cursorState == cursorState) { return; } _cursorState = cursorState; updateCursorPalette(); } bool MutationOfJBEngine::hasFeature(Engine::EngineFeature f) const { if (f == kSupportsLoadingDuringRuntime || f == kSupportsSavingDuringRuntime) { return true; } return false; } bool MutationOfJBEngine::canLoadGameStateCurrently() { return _game->loadSaveAllowed(); } Common::Error MutationOfJBEngine::loadGameState(int slot) { const Common::String saveName = Common::String::format("%s.%03d", _targetName.c_str(), slot); Common::InSaveFile *const saveFile = g_system->getSavefileManager()->openForLoading(saveName); if (!saveFile) return Common::kReadingFailed; Common::Serializer sz(saveFile, nullptr); SaveHeader saveHdr; saveHdr.sync(sz); _game->getGameData().saveLoadWithSerializer(sz); delete saveFile; _game->changeScene(_game->getGameData()._currentScene, _game->getGameData()._partB); _game->getGameScreen().markDirty(); return Common::kNoError; } bool MutationOfJBEngine::canSaveGameStateCurrently() { return _game->loadSaveAllowed(); } Common::Error MutationOfJBEngine::saveGameState(int slot, const Common::String &desc) { const Common::String saveName = Common::String::format("%s.%03d", _targetName.c_str(), slot); Common::OutSaveFile *const saveFile = g_system->getSavefileManager()->openForSaving(saveName); if (!saveFile) return Common::kWritingFailed; Common::Serializer sz(nullptr, saveFile); SaveHeader saveHdr; saveHdr._description = desc; saveHdr.sync(sz); _game->getGameData().saveLoadWithSerializer(sz); saveFile->finalize(); delete saveFile; return Common::kNoError; } const ADGameDescription *MutationOfJBEngine::getGameDescription() const { return _gameDesc; } Common::Error MutationOfJBEngine::run() { initGraphics(320, 200); _console = new Console(this); _screen = new Graphics::Screen(); _game = new Game(this); _currentScreen = &_game->getGameScreen(); setupCursor(); if (ConfMan.hasKey("save_slot")) { const Common::Error err = loadGameState(ConfMan.getInt("save_slot")); if (err.getCode() != Common::kNoError) return err; } else { _game->changeScene(13, false); // Initial scene. } while (!shouldQuit()) { Common::Event event; while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_KEYDOWN: { if ((event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_d) || event.kbd.ascii == '~' || event.kbd.ascii == '#') { _console->attach(); } if (event.kbd.keycode == Common::KEYCODE_F5 && event.kbd.hasFlags(0)) { openMainMenuDialog(); } break; } default: break; } if (_currentScreen) _currentScreen->handleEvent(event); } _console->onFrame(); _game->update(); if (_currentScreen) _currentScreen->update(); _system->delayMillis(10); _screen->update(); } return Common::kNoError; } bool SaveHeader::sync(Common::Serializer &sz) { const uint32 SAVE_MAGIC_NUMBER = MKTAG('M', 'O', 'J', 'B'); const uint32 SAVE_FILE_VERSION = 1; if (sz.isLoading()) { uint32 magic = 0; sz.syncAsUint32BE(magic); if (magic != SAVE_MAGIC_NUMBER) { warning("Invalid save"); return false; } } else { uint32 magic = SAVE_MAGIC_NUMBER; sz.syncAsUint32BE(magic); } sz.syncVersion(SAVE_FILE_VERSION); sz.syncString(_description); return true; } }