/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/debug.h" #include "common/error.h" #include "common/system.h" #include "common/events.h" #include "graphics/screen.h" #include "graphics/cursorman.h" #include "engines/util.h" #include "mutationofjb/mutationofjb.h" #include "mutationofjb/game.h" #include "mutationofjb/gamedata.h" #include "mutationofjb/debug.h" namespace MutationOfJB { MutationOfJBEngine::MutationOfJBEngine(OSystem *syst) : Engine(syst), _console(nullptr), _screen(nullptr) { debug("MutationOfJBEngine::MutationOfJBEngine"); } MutationOfJBEngine::~MutationOfJBEngine() { debug("MutationOfJBEngine::~MutationOfJBEngine"); } void MutationOfJBEngine::setupCursor() { const uint8 white[] = {0xFF, 0xFF, 0xFF}; const uint8 cursor[] = {0xFF}; _screen->setPalette(white, 0xFF, 1); CursorMan.disableCursorPalette(true); CursorMan.pushCursor(cursor, 1, 1, 0, 0, 0); CursorMan.showMouse(true); } Graphics::Screen *MutationOfJBEngine::getScreen() const { return _screen; } Game &MutationOfJBEngine::getGame() { return *_game; } Common::Error MutationOfJBEngine::run() { debug("MutationOfJBEngine::run"); initGraphics(320, 200); _console = new Console(this); _screen = new Graphics::Screen(); _game = new Game(this); setupCursor(); while(!shouldQuit()) { Common::Event event; while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_KEYDOWN: { if ((event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_d) || event.kbd.ascii == '~' || event.kbd.ascii == '#') { _console->attach(); } break; } case Common::EVENT_LBUTTONDOWN: { const Scene *const scene = _game->getGameData().getScene(_game->getGameData()._currentScene); if (scene) { for (int i = 0; i < MIN(ARRAYSIZE(scene->_doors), (int) scene->_noDoors); ++i) { const Door &door = scene->_doors[i]; if ((event.mouse.x >= door._x) && (event.mouse.x < door._x + door._width) && (event.mouse.y >= door._y) && (event.mouse.y < door._y + door._height)) { _game->changeScene(door._destSceneId, false); } } } break; } default: break; } } _console->onFrame(); _system->delayMillis(40); _screen->update(); } return Common::kNoError; } }