/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/commands/talkcommand.h" #include "mutationofjb/conversationlinelist.h" #include "mutationofjb/gamedata.h" #include "mutationofjb/tasks/task.h" #include "mutationofjb/widgets/conversationwidget.h" namespace MutationOfJB { class SayTask; class ScriptExecutionContext; class ConversationTask : public Task, public ConversationWidgetCallback { public: ConversationTask(uint8 sceneId, const ConversationInfo& convInfo, TalkCommand::Mode mode) : _sceneId(sceneId), _convInfo(convInfo), _mode(mode), _currentLineIndex(0), _currentItem(nullptr), _substate(IDLE), _haveChoices(false), _innerExecCtx(nullptr) {} virtual ~ConversationTask() {} virtual void start() override; virtual void update() override; virtual void onChoiceClicked(ConversationWidget *, int response, uint32 data) override; private: void showChoicesOrPick(); const ConversationInfo::Line *getCurrentLine() const; void finish(); void startExtra(); void gotoNextLine(); void createSayTasks(const ConversationLineList::Line *line); uint8 getSpeechColor(const ConversationLineList::Speech &speech); uint8 _sceneId; const ConversationInfo &_convInfo; TalkCommand::Mode _mode; uint _currentLineIndex; const ConversationInfo::Item *_currentItem; TaskPtr _sayTask; enum Substate { IDLE, SAYING_CHOICE, SAYING_RESPONSE, SAYING_NO_CHOICES, RUNNING_EXTRA }; Substate _substate; bool _haveChoices; ScriptExecutionContext *_innerExecCtx; }; }