/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/tasks/sequentialtask.h" #include "mutationofjb/tasks/taskmanager.h" namespace MutationOfJB { SequentialTask::SequentialTask(const TaskPtrs &tasks) : _tasks(tasks) { } void SequentialTask::start() { setState(RUNNING); runTasks(); } void SequentialTask::update() { runTasks(); } void SequentialTask::runTasks() { while (true) { if (_tasks.empty()) { setState(FINISHED); return; } const TaskPtr &task = _tasks.front(); switch (task->getState()) { case IDLE: getTaskManager()->addTask(task); break; case RUNNING: return; case FINISHED: _tasks.remove_at(0); break; } } } }