/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MUTATIONOFJB_TASKMANAGER_H #define MUTATIONOFJB_TASKMANAGER_H #include "common/array.h" #include "task.h" namespace MutationOfJB { class Game; class Task; /** * Handles task management. * * Tasks are a way run game logic asynchronously. */ class TaskManager { public: TaskManager(Game &game) : _game(game) {} /** * Adds the task to the internal list and starts it. * * When the task is finished, it is automatically removed from the list. * stopTask does not need to be called for that. */ void startTask(const TaskPtr &task); /** * Stops the task and removes it from the internal list. * * Call this only if you need to explicitly stop the task (usually before it's finished). */ void stopTask(const TaskPtr &task); /** * Gets task shared pointer from raw pointer. * * Since task lifetime is under control of SharedPtr, raw pointers shouldn't be used. * However, if only a raw pointer is available (e.g. this), * the method can be used to obtain a SharedPtr. */ TaskPtr getTask(Task *task); void update(); Game &getGame() { return _game; } private: TaskPtrs _tasks; Game &_game; }; } #endif