/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/timer.h" #include "common/system.h" namespace MutationOfJB { Timer::Timer(uint32 millis) : _millis(millis), _startTime(0), _state(IDLE) { } void Timer::start() { _startTime = g_system->getMillis(); _state = RUNNING; } bool Timer::isFinished() const { return _state == FINISHED; } bool Timer::isRunning() const { return _state == RUNNING; } void Timer::update() { if (_state != RUNNING) { return; } uint32 currentTime = g_system->getMillis(); if (currentTime - _startTime >= _millis) { _state = FINISHED; } } }