/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mutationofjb/widgets/labelwidget.h" #include "mutationofjb/assets.h" #include "mutationofjb/game.h" #include "mutationofjb/gamedata.h" namespace MutationOfJB { LabelWidget::LabelWidget(GuiScreen &gui, const Common::Rect &area) : Widget(gui, area), _backgroundColor(0x00) {} uint8 LabelWidget::getBackgroundColor() const { return _backgroundColor; } void LabelWidget::setBackgroundColor(uint8 color) { if (_backgroundColor == color) return; _backgroundColor = color; markDirty(); } const Common::String &LabelWidget::getText() const { return _text; } void LabelWidget::setText(const Common::String &text) { if (_text == text) return; _text = text; markDirty(); } void LabelWidget::draw(Graphics::ManagedSurface &surface) { surface.fillRect(_area, _backgroundColor); _gui.getGame().getAssets().getSystemFont().drawString(&surface, _text, _area.left, _area.top, _area.width(), LIGHTGRAY, Graphics::kTextAlignCenter); } }