/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MUTATIONOFJB_WIDGET_H #define MUTATIONOFJB_WIDGET_H #include #include namespace Common { struct Event; } namespace Graphics { class ManagedSurface; } namespace MutationOfJB { class GuiScreen; class Widget { public: Widget(GuiScreen &gui, const Common::Rect &area) : _gui(gui), _area(area), _id(0), _visible(true), _dirty(true) {} virtual ~Widget() {} int getId() const; void setId(int id); bool isVisible() const; void setVisible(bool visible); bool isDirty() const; void markDirty(); void update(Graphics::ManagedSurface &); virtual void handleEvent(const Common::Event &) {} protected: virtual void draw(Graphics::ManagedSurface &) = 0; GuiScreen &_gui; Common::Rect _area; int _id; bool _visible; bool _dirty; }; } #endif