/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/background.h" namespace Neverhood { // Background Background::Background(NeverhoodEngine *vm, int objectPriority) : Entity(vm, objectPriority), _surface(NULL), _spriteResource(vm) { // Empty } Background::Background(NeverhoodEngine *vm, uint32 fileHash, int objectPriority, int surfacePriority) : Entity(vm, objectPriority), _surface(NULL), _spriteResource(vm) { _spriteResource.load(fileHash); createSurface(surfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height); _surface->drawSpriteResource(_spriteResource); } Background::~Background() { delete _surface; } void Background::createSurface(int surfacePriority, int16 width, int16 height) { _surface = new BaseSurface(_vm, surfacePriority, width, height, "background"); _surface->setTransparent(false); _spriteResource.getPosition().x = width; _spriteResource.getPosition().y = height; } void Background::load(uint32 fileHash) { _spriteResource.load(fileHash); if (_surface) _surface->drawSpriteResource(_spriteResource); } } // End of namespace Neverhood