/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/collisionman.h" namespace Neverhood { static HitRect defaultHitRect = {NRect(), 0x5000}; CollisionMan::CollisionMan(NeverhoodEngine *vm) : _vm(vm), _hitRects(NULL) { } CollisionMan::~CollisionMan() { } void CollisionMan::setHitRects(uint32 id) { setHitRects(_vm->_staticData->getHitRectList(id)); } void CollisionMan::setHitRects(HitRectList *hitRects) { _hitRects = hitRects; // DEBUG if (_hitRects) { debug("CollisionMan::setHitRects() count = %d", _hitRects->size()); for (HitRectList::iterator it = _hitRects->begin(); it != _hitRects->end(); it++) { HitRect *hitRect = &(*it); debug("(%d, %d, %d, %d) -> %04X", hitRect->rect.x1, hitRect->rect.y1, hitRect->rect.x2, hitRect->rect.y2, hitRect->type); } } } void CollisionMan::clearHitRects() { _hitRects = NULL; } HitRect *CollisionMan::findHitRectAtPos(int16 x, int16 y) { if (_hitRects) { for (HitRectList::iterator it = _hitRects->begin(); it != _hitRects->end(); it++) { HitRect *hitRect = &(*it); if (x >= hitRect->rect.x1 && x <= hitRect->rect.x2 && y >= hitRect->rect.y1 && y <= hitRect->rect.y2) return hitRect; } } return &defaultHitRect; } void CollisionMan::addSprite(Sprite *sprite) { int index = 0, insertIndex = -1; for (Common::Array::iterator iter = _sprites.begin(); iter != _sprites.end(); iter++) { if ((*iter)->getPriority() > sprite->getPriority()) { insertIndex = index; break; } index++; } if (insertIndex >= 0) _sprites.insert_at(insertIndex, sprite); else _sprites.push_back(sprite); } void CollisionMan::removeSprite(Sprite *sprite) { for (uint index = 0; index < _sprites.size(); index++) { if (_sprites[index] == sprite) { _sprites.remove_at(index); break; } } } void CollisionMan::clearSprites() { _sprites.clear(); } void CollisionMan::checkCollision(Sprite *sprite, uint16 flags, int messageNum, uint32 messageParam) { for (Common::Array::iterator iter = _sprites.begin(); iter != _sprites.end(); iter++) { Sprite *collSprite = *iter; if ((sprite->getFlags() & flags) && collSprite->checkCollision(sprite->getRect())) { sprite->sendMessage(collSprite, messageNum, messageParam); } } } void CollisionMan::save() { // TODO } void CollisionMan::restore() { // TODO } } // End of namespace Neverhood