/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/console.h" #include "gui/debugger.h" #include "neverhood/neverhood.h" #include "neverhood/gamemodule.h" namespace Neverhood { Console::Console(NeverhoodEngine *vm) : GUI::Debugger(), _vm(vm) { DCmd_Register("room", WRAP_METHOD(Console, Cmd_Room)); } Console::~Console() { } bool Console::Cmd_Room(int argc, const char **argv) { int currentModule = _vm->_gameModule->getCurrentModuleNum(); int previousModule = _vm->_gameModule->getPreviousModuleNum(); int scene = _vm->gameState().sceneNum; DebugPrintf("Current module: %d, previous module: %d, scene %d\n", currentModule, previousModule, scene); if (argc != 3) { DebugPrintf("Use room to change rooms\n"); DebugPrintf("Modules are incremental by 100, from 1000 to 3000\n"); } else { int module = atoi(argv[1]); int scene = atoi(argv[2]); _vm->gameState().sceneNum = scene; _vm->_gameModule->createModule(module, -1); } return true; } } // End of namespace Neverhood