/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/file.h" #include "common/translation.h" #include "neverhood/neverhood.h" namespace Neverhood { struct NeverhoodGameDescription { ADGameDescription desc; int gameID; int gameType; uint32 features; uint16 version; }; const char *NeverhoodEngine::getGameId() const { return _gameDescription->desc.gameid; } uint32 NeverhoodEngine::getFeatures() const { return _gameDescription->features; } Common::Platform NeverhoodEngine::getPlatform() const { return _gameDescription->desc.platform; } Common::Language NeverhoodEngine::getLanguage() const { return _gameDescription->desc.language; } uint16 NeverhoodEngine::getVersion() const { return _gameDescription->version; } bool NeverhoodEngine::isDemo() const { return _gameDescription->desc.flags & ADGF_DEMO; } bool NeverhoodEngine::applyResourceFixes() const { return getLanguage() == Common::RU_RUS; } } static const PlainGameDescriptor neverhoodGames[] = { {"neverhood", "The Neverhood Chronicles"}, {0, 0} }; namespace Neverhood { static const NeverhoodGameDescription gameDescriptions[] = { { // Neverhood English version { "neverhood", 0, AD_ENTRY1s("hd.blb", "22958d968458c9ff221aee38577bb2b2", 4279716), Common::EN_ANY, Common::kPlatformWindows, ADGF_NO_FLAGS, GUIO1(GUIO_NONE) }, 0, 0, 0, 0, }, { // Neverhood English demo version { "neverhood", "Demo", AD_ENTRY1s("nevdemo.blb", "05b735cfb1086892bec79b54dca5545b", 22564568), Common::EN_ANY, Common::kPlatformWindows, ADGF_DEMO, GUIO1(GUIO_NONE) }, 0, 0, 0, 0, }, { // Neverhood Russian version. Dyadyushka Risech { "neverhood", "DR", AD_ENTRY1s("hd.blb", "787951bf094aad9962291e69a707bdde", 4248635), Common::RU_RUS, Common::kPlatformWindows, ADGF_NO_FLAGS, GUIO1(GUIO_NONE) }, 0, 0, 0, 0, }, // FIXME: Disabled for now, as it has broken resources that corrupt the heap // (e.g. the menu header). #if 0 { // Neverhood Russian version. Fargus { "neverhood", "Fargus", AD_ENTRY1s("hd.blb", "c87c69db423f560d3708e9de78751a7f", 4425816), Common::RU_RUS, Common::kPlatformWindows, ADGF_NO_FLAGS, GUIO1(GUIO_NONE) }, 0, 0, 0, 0, }, #endif { AD_TABLE_END_MARKER, 0, 0, 0, 0 } }; } // End of namespace Neverhood static const ExtraGuiOption neverhoodExtraGuiOption1 = { _s("Use original save/load screens"), _s("Use the original save/load screens, instead of the ScummVM ones"), "originalsaveload", false }; static const ExtraGuiOption neverhoodExtraGuiOption2 = { _s("Skip the Hall of Records storyboard scenes"), _s("Allows the player to skip past the Hall of Records storyboard scenes"), "skiphallofrecordsscenes", false }; class NeverhoodMetaEngine : public AdvancedMetaEngine { public: NeverhoodMetaEngine() : AdvancedMetaEngine(Neverhood::gameDescriptions, sizeof(Neverhood::NeverhoodGameDescription), neverhoodGames) { _singleid = "neverhood"; _guioptions = GUIO2(GUIO_NOSUBTITLES, GUIO_NOMIDI); } virtual const char *getName() const { return "Neverhood Engine"; } virtual const char *getOriginalCopyright() const { return "Neverhood (C) The Neverhood, Inc."; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const; SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; }; bool NeverhoodMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime); } bool Neverhood::NeverhoodEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool NeverhoodMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Neverhood::NeverhoodGameDescription *gd = (const Neverhood::NeverhoodGameDescription *)desc; if (gd) { *engine = new Neverhood::NeverhoodEngine(syst, gd); } return gd != 0; } const ExtraGuiOptions NeverhoodMetaEngine::getExtraGuiOptions(const Common::String &target) const { ExtraGuiOptions options; options.push_back(neverhoodExtraGuiOption1); options.push_back(neverhoodExtraGuiOption2); return options; } SaveStateList NeverhoodMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Neverhood::NeverhoodEngine::SaveHeader header; Common::String pattern = target; pattern += ".???"; Common::StringArray filenames; filenames = saveFileMan->listSavefiles(pattern.c_str()); Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); if (in) { if (Neverhood::NeverhoodEngine::readSaveHeader(in, false, header) == Neverhood::NeverhoodEngine::kRSHENoError) { saveList.push_back(SaveStateDescriptor(slotNum, header.description)); } delete in; } } } return saveList; } int NeverhoodMetaEngine::getMaximumSaveSlot() const { return 999; } void NeverhoodMetaEngine::removeSaveState(const char *target, int slot) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::String filename = Neverhood::NeverhoodEngine::getSavegameFilename(target, slot); saveFileMan->removeSavefile(filename.c_str()); } SaveStateDescriptor NeverhoodMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Neverhood::NeverhoodEngine::getSavegameFilename(target, slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str()); if (in) { Neverhood::NeverhoodEngine::SaveHeader header; Neverhood::NeverhoodEngine::kReadSaveHeaderError error; error = Neverhood::NeverhoodEngine::readSaveHeader(in, true, header); delete in; if (error == Neverhood::NeverhoodEngine::kRSHENoError) { SaveStateDescriptor desc(slot, header.description); desc.setDeletableFlag(false); desc.setWriteProtectedFlag(false); desc.setThumbnail(header.thumbnail); int day = (header.saveDate >> 24) & 0xFF; int month = (header.saveDate >> 16) & 0xFF; int year = header.saveDate & 0xFFFF; desc.setSaveDate(year, month, day); int hour = (header.saveTime >> 16) & 0xFF; int minutes = (header.saveTime >> 8) & 0xFF; desc.setSaveTime(hour, minutes); desc.setPlayTime(header.playTime * 1000); return desc; } } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(NEVERHOOD) REGISTER_PLUGIN_DYNAMIC(NEVERHOOD, PLUGIN_TYPE_ENGINE, NeverhoodMetaEngine); #else REGISTER_PLUGIN_STATIC(NEVERHOOD, PLUGIN_TYPE_ENGINE, NeverhoodMetaEngine); #endif