/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "common/file.h" #include "neverhood/neverhood.h" namespace Neverhood { struct NeverhoodGameDescription { ADGameDescription desc; int gameID; int gameType; uint32 features; uint16 version; }; const char *NeverhoodEngine::getGameId() const { return _gameDescription->desc.gameid; } uint32 NeverhoodEngine::getFeatures() const { return _gameDescription->features; } Common::Platform NeverhoodEngine::getPlatform() const { return _gameDescription->desc.platform; } uint16 NeverhoodEngine::getVersion() const { return _gameDescription->version; } } static const PlainGameDescriptor neverhoodGames[] = { {"neverhood", "The Neverhood Chronicles"}, {0, 0} }; namespace Neverhood { using Common::GUIO_NONE; using Common::GUIO_NOSPEECH; static const NeverhoodGameDescription gameDescriptions[] = { { // Neverhood English version // TODO: Maybe additional files are needed to properly detect different versions { "neverhood", 0, AD_ENTRY1s("hd.blb", "22958d968458c9ff221aee38577bb2b2", 4279716), Common::EN_ANY, Common::kPlatformWindows, ADGF_NO_FLAGS, GUIO_NONE }, 0, 0, 0, 0, }, { AD_TABLE_END_MARKER, 0, 0, 0, 0 } }; /** * The fallback game descriptor used by the Neverhood engine's fallbackDetector. * Contents of this struct are to be overwritten by the fallbackDetector. */ static NeverhoodGameDescription g_fallbackDesc = { { "", "", AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor Common::UNK_LANG, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE }, 0, 0, 0, 0, }; } // End of namespace Neverhood class NeverhoodMetaEngine : public AdvancedMetaEngine { public: NeverhoodMetaEngine() : AdvancedMetaEngine(Neverhood::gameDescriptions, sizeof(Neverhood::NeverhoodGameDescription), neverhoodGames) { _singleid = "neverhood"; } virtual const char *getName() const { return "Neverhood Engine"; } virtual const char *getOriginalCopyright() const { return "Neverhood Engine (C) Infogrames"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; #if 0 // Not used yet but let's keep it for later when it is SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; #endif const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const; }; bool NeverhoodMetaEngine::hasFeature(MetaEngineFeature f) const { return false; // Nothing yet :( // (f == kSupportsListSaves) || // (f == kSupportsLoadingDuringStartup) || // (f == kSupportsDeleteSave) || // (f == kSavesSupportMetaInfo) || // (f == kSavesSupportThumbnail); } bool Neverhood::NeverhoodEngine::hasFeature(EngineFeature f) const { return false; // Nothing yet :( // (f == kSupportsRTL) || // TODO: Not yet... // (f == kSupportsLoadingDuringRuntime) || // (f == kSupportsSavingDuringRuntime); } bool NeverhoodMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Neverhood::NeverhoodGameDescription *gd = (const Neverhood::NeverhoodGameDescription *)desc; if (gd) { *engine = new Neverhood::NeverhoodEngine(syst, gd); } return gd != 0; } const ADGameDescription *NeverhoodMetaEngine::fallbackDetect(const Common::FSList &fslist) const { // Set the default values for the fallback descriptor's ADGameDescription part. Neverhood::g_fallbackDesc.desc.language = Common::UNK_LANG; Neverhood::g_fallbackDesc.desc.platform = Common::kPlatformPC; Neverhood::g_fallbackDesc.desc.flags = ADGF_NO_FLAGS; // Set default values for the fallback descriptor's NeverhoodGameDescription part. Neverhood::g_fallbackDesc.gameID = 0; Neverhood::g_fallbackDesc.features = 0; Neverhood::g_fallbackDesc.version = 3; return NULL; } #if 0 // Not used yet but let's keep it for later when it is SaveStateList NeverhoodMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Neverhood::NeverhoodEngine::SaveHeader header; Common::String pattern = target; pattern += ".???"; Common::StringArray filenames; filenames = saveFileMan->listSavefiles(pattern.c_str()); Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); if (in) { if (Neverhood::NeverhoodEngine::readSaveHeader(in, false, header) == Neverhood::NeverhoodEngine::kRSHENoError) { saveList.push_back(SaveStateDescriptor(slotNum, header.description)); } delete in; } } } return saveList; } int NeverhoodMetaEngine::getMaximumSaveSlot() const { return 999; } void NeverhoodMetaEngine::removeSaveState(const char *target, int slot) const { // Slot 0 can't be deleted, it's for restarting the game(s) if (slot == 0) return; Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::String filename = Neverhood::NeverhoodEngine::getSavegameFilename(target, slot); saveFileMan->removeSavefile(filename.c_str()); Common::StringArray filenames; Common::String pattern = target; pattern += ".???"; filenames = saveFileMan->listSavefiles(pattern.c_str()); Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); // Rename every slot greater than the deleted slot, // Also do not rename quicksaves. if (slotNum > slot && slotNum < 990) { // FIXME: Our savefile renaming done here is inconsitent with what we do in // GUI_v2::deleteMenu. While here we rename every slot with a greater equal // number of the deleted slot to deleted slot, deleted slot + 1 etc., // we only rename the following slots in GUI_v2::deleteMenu until a slot // is missing. saveFileMan->renameSavefile(file->c_str(), filename.c_str()); filename = Neverhood::NeverhoodEngine::getSavegameFilename(target, ++slot); } } } SaveStateDescriptor NeverhoodMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Neverhood::NeverhoodEngine::getSavegameFilename(target, slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str()); if (in) { Neverhood::NeverhoodEngine::SaveHeader header; Neverhood::NeverhoodEngine::kReadSaveHeaderError error; error = Neverhood::NeverhoodEngine::readSaveHeader(in, true, header); delete in; if (error == Neverhood::NeverhoodEngine::kRSHENoError) { SaveStateDescriptor desc(slot, header.description); desc.setDeletableFlag(false); desc.setWriteProtectedFlag(false); desc.setThumbnail(header.thumbnail); return desc; } } return SaveStateDescriptor(); } #endif #if PLUGIN_ENABLED_DYNAMIC(NEVERHOOD) REGISTER_PLUGIN_DYNAMIC(NEVERHOOD, PLUGIN_TYPE_ENGINE, NeverhoodMetaEngine); #else REGISTER_PLUGIN_STATIC(NEVERHOOD, PLUGIN_TYPE_ENGINE, NeverhoodMetaEngine); #endif