/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_DISKPLAYERSCENE_H #define NEVERHOOD_DISKPLAYERSCENE_H #include "neverhood/neverhood.h" #include "neverhood/resourceman.h" #include "neverhood/scene.h" #include "neverhood/smackerplayer.h" namespace Neverhood { class DiskplayerScene; class Class494 : public AnimatedSprite { public: Class494(NeverhoodEngine *vm); void sub43BE20(); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void sub43BE00(); }; class DiskplayerPlayButton : public StaticSprite { public: DiskplayerPlayButton(NeverhoodEngine *vm, DiskplayerScene *diskplayerScene); void press(); void release(); protected: DiskplayerScene *_diskplayerScene; SoundResource _soundResource1; SoundResource _soundResource2; bool _isPlaying; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class DiskplayerSlot : public Entity { public: DiskplayerSlot(NeverhoodEngine *vm, DiskplayerScene *diskplayerScene, int elementIndex, int value); void activate(); void stop(); void appear(); void play(); void setFlag2(bool value) { _flag2 = value; } protected: DiskplayerScene *_diskplayerScene; SoundResource _soundResource; Sprite *_inactiveSlot; Sprite *_appearSlot; Sprite *_activeSlot; int _elementIndex; int _initialCountdown; int _countdown; bool _flag2; int _value; bool _flag; void update(); }; class DiskplayerScene : public Scene { public: DiskplayerScene(NeverhoodEngine *vm, Module *parentModule, int which); bool getFlag3() const { return _flag3; } protected: SmackerPlayer *_smackerPlayer; DiskplayerPlayButton *_playButton; Class494 *_class494; DiskplayerSlot *_diskSlots[20]; DiskplayerSlot *_class650; int _updateStatus; byte _diskAvailable[20]; bool _flag4; int _which; int _diskIndex; int _appearCountdown; int _tuneInCountdown; bool _fullFlag; bool _inputDisabled; bool _flag3; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void stop(); void tuneIn(); void playDisk(); void playStatic(); }; } // End of namespace Neverhood #endif /* NEVERHOOD_DISKPLAYERSCENE_H */