/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/entity.h" #include "neverhood/sound.h" namespace Neverhood { uint32 MessageParam::asInteger() const { assert(_type == mptInteger); return _integer; } NPoint MessageParam::asPoint() const { assert(_type == mptInteger || _type == mptPoint); if (_type == mptInteger) { NPoint pt; pt.x = _integer & 0xFFFF; pt.y = (_integer >> 16) & 0xFFFF; return pt; } return _point; } Entity *MessageParam::asEntity() const { assert(_type == mptEntity); return _entity; } // TODO: Disable heavy debug stuff in release mode #define SetUpdateHandler(handler) _updateHandlerCb = static_cast (handler); debug(2, "SetUpdateHandler(" #handler ")"); _updateHandlerCbName = #handler #define SetMessageHandler(handler) _messageHandlerCb = static_cast (handler); debug(2, "SetMessageHandler(" #handler ")"); _messageHandlerCbName = #handler Entity::Entity(NeverhoodEngine *vm, int priority) : _vm(vm), _updateHandlerCb(NULL), _messageHandlerCb(NULL), _priority(priority), _soundResources(NULL), _name("Entity") { } Entity::~Entity() { deleteSoundResources(); } void Entity::draw() { } void Entity::handleUpdate() { //debug("Entity(%s).handleUpdate", _name.c_str()); debug(2, "handleUpdate() -> [%s]", _updateHandlerCbName.c_str()); if (_updateHandlerCb) (this->*_updateHandlerCb)(); } uint32 Entity::receiveMessage(int messageNum, const MessageParam ¶m, Entity *sender) { debug(2, "receiveMessage(%04X) -> [%s]", messageNum, _messageHandlerCbName.c_str()); return _messageHandlerCb ? (this->*_messageHandlerCb)(messageNum, param, sender) : 0; } uint32 Entity::sendMessage(Entity *receiver, int messageNum, const MessageParam ¶m) { return receiver ? receiver->receiveMessage(messageNum, param, this) : 0; } uint32 Entity::sendMessage(Entity *receiver, int messageNum, uint32 param) { return sendMessage(receiver, messageNum, MessageParam(param)); } uint32 Entity::sendPointMessage(Entity *receiver, int messageNum, const NPoint ¶m) { return sendMessage(receiver, messageNum, MessageParam(param)); } uint32 Entity::sendEntityMessage(Entity *receiver, int messageNum, Entity *param) { return sendMessage(receiver, messageNum, MessageParam((Entity*)param)); } uint32 Entity::getGlobalVar(uint32 nameHash) { return _vm->_gameVars->getGlobalVar(nameHash); } void Entity::setGlobalVar(uint32 nameHash, uint32 value) { _vm->_gameVars->setGlobalVar(nameHash, value); } uint32 Entity::getSubVar(uint32 nameHash, uint32 subNameHash) { return _vm->_gameVars->getSubVar(nameHash, subNameHash); } void Entity::setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value) { _vm->_gameVars->setSubVar(nameHash, subNameHash, value); } void Entity::incGlobalVar(uint32 nameHash, int incrValue) { setGlobalVar(nameHash, getGlobalVar(nameHash) + incrValue); } void Entity::incSubVar(uint32 nameHash, uint32 subNameHash, int incrValue) { setSubVar(nameHash, subNameHash, getSubVar(nameHash, subNameHash) + incrValue); } SoundResource *Entity::getSoundResource(uint index) { assert(index < kMaxSoundResources); if (!_soundResources) { _soundResources = new SoundResource*[kMaxSoundResources]; for (uint i = 0; i < kMaxSoundResources; ++i) _soundResources[i] = NULL; } if (!_soundResources[index]) _soundResources[index] = new SoundResource(_vm); return _soundResources[index]; } void Entity::loadSound(uint index, uint32 fileHash) { getSoundResource(index)->load(fileHash); } void Entity::playSound(uint index, uint32 fileHash) { if (fileHash) getSoundResource(index)->play(fileHash); else getSoundResource(index)->play(); } bool Entity::isSoundPlaying(uint index) { return getSoundResource(index)->isPlaying(); } void Entity::deleteSoundResources() { if (_soundResources) { for (uint i = 0; i < kMaxSoundResources; ++i) delete _soundResources[i]; delete[] _soundResources; } } } // End of namespace Neverhood