/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_ENTITY_H #define NEVERHOOD_ENTITY_H #include "neverhood/neverhood.h" #include "neverhood/graphics.h" namespace Neverhood { class Entity; struct MessageParam { union { uint32 _integer; NPoint _point; Entity *_entity; // TODO: Other types... }; MessageParam(uint32 value) { _integer = value; } MessageParam(NPoint value) { _point = value; } MessageParam(Entity *entity) { _entity = entity; } // TODO: Constructors for the param types... }; #define SetUpdateHandler(handler) _updateHandlerCb = static_cast (handler) #define SetMessageHandler(handler) _messageHandlerCb = static_cast (handler) class Entity { public: Common::String _name; // Entity name for debugging purposes Entity(NeverhoodEngine *vm, int priority) : _vm(vm), _updateHandlerCb(NULL), _messageHandlerCb(NULL), _priority(priority), _name("Entity") { } virtual ~Entity() { } virtual void draw() { } void handleUpdate() { //debug("Entity(%s).handleUpdate", _name.c_str()); if (_updateHandlerCb) (this->*_updateHandlerCb)(); } bool hasMessageHandler() const { return _messageHandlerCb != NULL; } uint32 sendMessage(int messageNum, const MessageParam ¶m, Entity *sender) { return _messageHandlerCb ? (this->*_messageHandlerCb)(messageNum, param, sender) : 0; } // NOTE: These were overloaded before for the various message parameter types // it caused some problems so each type gets its own sendMessage variant now uint32 sendMessage(int messageNum, uint32 param, Entity *sender) { return sendMessage(messageNum, MessageParam(param), sender); } uint32 sendPointMessage(int messageNum, const NPoint ¶m, Entity *sender) { return sendMessage(messageNum, MessageParam(param), sender); } uint32 sendEntityMessage(int messageNum, Entity *param, Entity *sender) { return sendMessage(messageNum, MessageParam((Entity*)param), sender); } int getPriority() const { return _priority; } protected: void (Entity::*_updateHandlerCb)(); uint32 (Entity::*_messageHandlerCb)(int messageNum, const MessageParam ¶m, Entity *sender); NeverhoodEngine *_vm; int _priority; }; } // End of namespace Neverhood #endif /* NEVERHOOD_ENTITY_H */