/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_ENTITY_H #define NEVERHOOD_ENTITY_H #include "common/str.h" #include "neverhood/neverhood.h" #include "neverhood/gamevars.h" #include "neverhood/graphics.h" namespace Neverhood { class Entity; enum MessageParamType { mptInteger, mptPoint, mptEntity }; struct MessageParam { public: MessageParam(uint32 value) : _type(mptInteger), _integer(value) {} MessageParam(NPoint value) : _type(mptPoint), _point(value) {} MessageParam(Entity *entity) : _type(mptEntity), _entity(entity) {} uint32 asInteger() const { assert(_type == mptInteger); return _integer; } NPoint asPoint() const { assert(_type == mptInteger || _type == mptPoint); if (_type == mptInteger) { NPoint pt; pt.x = _integer & 0xFFFF; pt.y = (_integer >> 16) & 0xFFFF; return pt; } return _point; } Entity *asEntity() const { assert(_type == mptEntity); return _entity; } protected: union { uint32 _integer; NPoint _point; Entity *_entity; // TODO: Other types... }; MessageParamType _type; // TODO: Constructors for the param types... }; // TODO: Disable heavy debug stuff in release mode #define SetUpdateHandler(handler) _updateHandlerCb = static_cast (handler); debug(2, "SetUpdateHandler(" #handler ")"); _updateHandlerCbName = #handler #define SetMessageHandler(handler) _messageHandlerCb = static_cast (handler); debug(2, "SetMessageHandler(" #handler ")"); _messageHandlerCbName = #handler class Entity { public: Common::String _name; // Entity name for debugging purposes Common::String _updateHandlerCbName; Common::String _messageHandlerCbName; Entity(NeverhoodEngine *vm, int priority) : _vm(vm), _updateHandlerCb(NULL), _messageHandlerCb(NULL), _priority(priority), _name("Entity") { } virtual ~Entity() { } virtual void draw() { } void handleUpdate() { //debug("Entity(%s).handleUpdate", _name.c_str()); debug(2, "handleUpdate() -> [%s]", _updateHandlerCbName.c_str()); if (_updateHandlerCb) (this->*_updateHandlerCb)(); } bool hasMessageHandler() const { return _messageHandlerCb != NULL; } uint32 receiveMessage(int messageNum, const MessageParam ¶m, Entity *sender) { debug(2, "receiveMessage(%04X) -> [%s]", messageNum, _messageHandlerCbName.c_str()); return _messageHandlerCb ? (this->*_messageHandlerCb)(messageNum, param, sender) : 0; } // NOTE: These were overloaded before for the various message parameter types // it caused some problems so each type gets its own sendMessage variant now uint32 sendMessage(Entity *receiver, int messageNum, const MessageParam ¶m) { return receiver ? receiver->receiveMessage(messageNum, param, this) : 0; } uint32 sendMessage(Entity *receiver, int messageNum, uint32 param) { return sendMessage(receiver, messageNum, MessageParam(param)); } uint32 sendPointMessage(Entity *receiver, int messageNum, const NPoint ¶m) { return sendMessage(receiver, messageNum, MessageParam(param)); } uint32 sendEntityMessage(Entity *receiver, int messageNum, Entity *param) { return sendMessage(receiver, messageNum, MessageParam((Entity*)param)); } int getPriority() const { return _priority; } // Shortcuts for game variable access uint32 getGlobalVar(uint32 nameHash) { return _vm->_gameVars->getGlobalVar(nameHash); } void setGlobalVar(uint32 nameHash, uint32 value) { _vm->_gameVars->setGlobalVar(nameHash, value); } uint32 getSubVar(uint32 nameHash, uint32 subNameHash) { return _vm->_gameVars->getSubVar(nameHash, subNameHash); } void setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value) { _vm->_gameVars->setSubVar(nameHash, subNameHash, value); } void incGlobalVar(uint32 nameHash, int incrValue) { setGlobalVar(nameHash, getGlobalVar(nameHash) + incrValue); } void incSubVar(uint32 nameHash, uint32 subNameHash, int incrValue) { setSubVar(nameHash, subNameHash, getSubVar(nameHash, subNameHash) + incrValue); } protected: void (Entity::*_updateHandlerCb)(); uint32 (Entity::*_messageHandlerCb)(int messageNum, const MessageParam ¶m, Entity *sender); NeverhoodEngine *_vm; int _priority; }; } // End of namespace Neverhood #endif /* NEVERHOOD_ENTITY_H */