/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_GAMEMODULE_H #define NEVERHOOD_GAMEMODULE_H #include "neverhood/neverhood.h" #include "neverhood/module.h" namespace Neverhood { class GameModule : public Module { public: GameModule(NeverhoodEngine *vm); virtual ~GameModule(); void startup(); void requestRestoreGame(); void requestRestartGame(bool requestMainMenu); void redrawPrevChildObject(); void checkRequests(); void handleMouseMove(int16 x, int16 y); void handleMouseDown(int16 x, int16 y); void handleMouseUp(int16 x, int16 y); void handleWheelUp(); void handleWheelDown(); void handleSpaceKey(); void handleAsciiKey(char key); void handleKeyDown(Common::KeyCode keyCode); void handleEscapeKey(); void initKeySlotsPuzzle(); void initMemoryPuzzle(); void initWaterPipesPuzzle(); void initRadioPuzzle(); void initTestTubes1Puzzle(); void initTestTubes2Puzzle(); void initCannonSymbolsPuzzle(); void initCodeSymbolsPuzzle(); void initCubeSymbolsPuzzle(); void initCrystalColorsPuzzle(); uint32 getCurrRadioMusicFileHash(); int getCurrentModuleNum() { return _moduleNum; } int getPreviousModuleNum() { return _moduleNum; } void createModule(int moduleNum, int which); protected: int _moduleNum; Entity *_prevChildObject; int _prevModuleNum; bool _restoreGameRequested; bool _restartGameRequested; bool _canRequestMainMenu; bool _mainMenuRequested; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void createModuleByHash(uint32 nameHash); void updateModule(); void openMainMenu(); void createMenuModule(); void updateMenuModule(); }; class NonRepeatingRandomNumbers : public Common::Array { public: NonRepeatingRandomNumbers(Common::RandomSource *rnd, int count); int getNumber(); void removeNumber(int number); protected: Common::RandomSource *_rnd; }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE_H */