/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/console.h" #include "neverhood/gamevars.h" namespace Neverhood { GameVars::GameVars() { addVar(0, 0); } void GameVars::clear() { _vars.clear(); addVar(0, 0); } void GameVars::loadState(Common::InSaveFile *in) { uint varCount; _vars.clear(); varCount = in->readUint32LE(); for (uint i = 0; i < varCount; ++i) { GameVar var; var.nameHash = in->readUint32LE(); var.value = in->readUint32LE(); var.firstIndex = in->readUint16LE(); var.nextIndex = in->readUint16LE(); _vars.push_back(var); } } void GameVars::saveState(Common::OutSaveFile *out) { out->writeUint32LE(_vars.size()); for (uint i = 0; i < _vars.size(); ++i) { GameVar &var = _vars[i]; out->writeUint32LE(var.nameHash); out->writeUint32LE(var.value); out->writeUint16LE(var.firstIndex); out->writeUint16LE(var.nextIndex); } } uint32 GameVars::getGlobalVar(uint32 nameHash) { int16 varIndex = findSubVarIndex(0, nameHash); return varIndex != -1 ? _vars[varIndex].value : 0; } void GameVars::setGlobalVar(uint32 nameHash, uint32 value) { _vars[getSubVarIndex(0, nameHash)].value = value; } uint32 GameVars::getSubVar(uint32 nameHash, uint32 subNameHash) { uint32 value = 0; int16 varIndex = findSubVarIndex(0, nameHash); if (varIndex != -1) { int16 subVarIndex = findSubVarIndex(varIndex, subNameHash); if (subVarIndex != -1) value = _vars[subVarIndex].value; } return value; } void GameVars::setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value) { int16 varIndex = getSubVarIndex(0, nameHash); int16 subVarIndex = getSubVarIndex(varIndex, subNameHash); _vars[subVarIndex].value = value; } int16 GameVars::addVar(uint32 nameHash, uint32 value) { GameVar gameVar; gameVar.nameHash = nameHash; gameVar.value = value; gameVar.firstIndex = -1; gameVar.nextIndex = -1; _vars.push_back(gameVar); return _vars.size() - 1; } int16 GameVars::findSubVarIndex(int16 varIndex, uint32 subNameHash) { for (int16 nextIndex = _vars[varIndex].firstIndex; nextIndex != -1; nextIndex = _vars[nextIndex].nextIndex) if (_vars[nextIndex].nameHash == subNameHash) return nextIndex; return -1; } int16 GameVars::addSubVar(int16 varIndex, uint32 subNameHash, uint32 value) { int16 nextIndex = _vars[varIndex].firstIndex; int16 subVarIndex; if (nextIndex == -1) { subVarIndex = addVar(subNameHash, value); _vars[varIndex].firstIndex = subVarIndex; } else { while (_vars[nextIndex].nextIndex != -1) nextIndex = _vars[nextIndex].nextIndex; subVarIndex = addVar(subNameHash, value); _vars[nextIndex].nextIndex = subVarIndex; } return subVarIndex; } int16 GameVars::getSubVarIndex(int16 varIndex, uint32 subNameHash) { int16 subVarIndex = findSubVarIndex(varIndex, subNameHash); if (subVarIndex == -1) subVarIndex = addSubVar(varIndex, subNameHash, 0); return subVarIndex; } void GameVars::dumpVars(Console *con) { for (Common::Array::iterator it = _vars.begin(); it != _vars.end(); ++it) { GameVar gameVar = *it; con->debugPrintf("hash: %08X, var: %08X, first index: %3d, next index: %3d\n", gameVar.nameHash, gameVar.value, gameVar.firstIndex, gameVar.nextIndex); } } } // End of namespace Neverhood