/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/gamevars.h" namespace Neverhood { GameVars::GameVars() { addVar(0, 0); } GameVars::~GameVars() { } uint32 GameVars::getGlobalVar(uint32 nameHash) { //debug("GameVars::getGlobalVar(%08X)", nameHash); int16 varIndex = findSubVarIndex(0, nameHash); return varIndex != -1 ? _vars[varIndex].value : 0; } void GameVars::setGlobalVar(uint32 nameHash, uint32 value) { //debug("GameVars::setGlobalVar(%08X, %d)", nameHash, value); _vars[getSubVarIndex(0, nameHash)].value = value; } uint32 GameVars::getSubVar(uint32 nameHash, uint32 subNameHash) { //debug("GameVars::getSubVar(%08X, %08X)", nameHash, subNameHash); uint32 value = 0; int16 varIndex = findSubVarIndex(0, nameHash); if (varIndex != -1) { int16 subVarIndex = findSubVarIndex(varIndex, subNameHash); if (subVarIndex != -1) { value = _vars[subVarIndex].value; } } return value; } void GameVars::setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value) { //debug("GameVars::setSubVar(%08X, %08X, %d)", nameHash, subNameHash, value); int16 varIndex = getSubVarIndex(0, nameHash); //debug(" varIndex = %d", varIndex); int16 subVarIndex = getSubVarIndex(varIndex, subNameHash); //debug(" subVarIndex = %d", subVarIndex); _vars[subVarIndex].value = value; //_vars[getSubVarIndex(getSubVarIndex(0, nameHash), subNameHash)].value = value; } int16 GameVars::addVar(uint32 nameHash, uint32 value) { //debug("GameVars::addVar(%08X, %d)", nameHash, value); GameVar gameVar; gameVar.nameHash = nameHash; gameVar.value = value; gameVar.firstIndex = -1; gameVar.nextIndex = -1; _vars.push_back(gameVar); return _vars.size() - 1; } int16 GameVars::findSubVarIndex(int16 varIndex, uint32 subNameHash) { //debug("GameVars::findSubVarIndex(%d, %08X)", varIndex, subNameHash); for (int16 nextIndex = _vars[varIndex].firstIndex; nextIndex != -1; nextIndex = _vars[nextIndex].nextIndex) { if (_vars[nextIndex].nameHash == subNameHash) return nextIndex; } return -1; } int16 GameVars::addSubVar(int16 varIndex, uint32 subNameHash, uint32 value) { //debug("GameVars::addSubVar(%d, %08X, %d)", varIndex, subNameHash, value); int16 nextIndex = _vars[varIndex].firstIndex; int16 subVarIndex; if (nextIndex == -1) { subVarIndex = addVar(subNameHash, value); _vars[varIndex].firstIndex = subVarIndex; } else { while (_vars[nextIndex].nextIndex != -1) nextIndex = _vars[nextIndex].nextIndex; subVarIndex = addVar(subNameHash, value); _vars[nextIndex].nextIndex = subVarIndex; } return subVarIndex; } int16 GameVars::getSubVarIndex(int16 varIndex, uint32 subNameHash) { //debug("GameVars::getSubVarIndex(%d, %08X)", varIndex, subNameHash); int16 subVarIndex = findSubVarIndex(varIndex, subNameHash); if (subVarIndex == -1) { subVarIndex = addSubVar(varIndex, subNameHash, 0); debug("need to create: subVarIndex = %d", subVarIndex); } return subVarIndex; } } // End of namespace Neverhood