/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_GAMEVARS_H #define NEVERHOOD_GAMEVARS_H #include "common/array.h" #include "common/savefile.h" #include "neverhood/neverhood.h" namespace Neverhood { enum { // Misc V_MODULE_NAME = 0x91080831, // Currently active module name hash V_CURRENT_SCENE = 0x108A4870, // Current scene in the current module V_CURRENT_SCENE_WHICH = 0x82C80875, V_DEBUG = 0xA4014072, // Original debug-flag, can probably be removed V_SMACKER_CAN_ABORT = 0x06C02850, // Not set anywhere (yet), seems like a debug flag V_KEY3_LOCATION = 0x13382860, // Location of the third key V_TEXT_FLAG1 = 0x8440001F, V_TEXT_INDEX = 0x01830201, V_TEXT_COUNTING_INDEX1 = 0x29408F00, V_TEXT_COUNTING_INDEX2 = 0x8A140C21, V_TALK_COUNTING_INDEX = 0xA0808898, V_FRUIT_COUNTING_INDEX = 0x40040831, V_NOISY_SYMBOL_INDEX = 0x2414C2F2, V_COLUMN_BACK_NAME = 0x4CE79018, V_COLUMN_TEXT_NAME = 0xC8C28808, V_CLICKED_COLUMN_INDEX = 0x48A68852, V_CLICKED_COLUMN_ROW = 0x49C40058, // Klaymen V_KLAYMEN_SMALL = 0x1860C990, // Is Klaymen small? V_KLAYMEN_FRAMEINDEX = 0x18288913, V_KLAYMEN_IS_DELTA_X = 0xC0418A02, V_KLAYMEN_SAVED_X = 0x00D30138, V_CAR_DELTA_X = 0x21E60190, // Flags V_CRYSTAL_COLORS_INIT = 0xDE2EC914, V_TV_JOKE_TOLD = 0x92603A79, V_NOTES_DOOR_UNLOCKED = 0x0045D021, V_WATER_RUNNING = 0x4E0BE910, V_CREATURE_ANGRY = 0x0A310817, // After having played with the music box V_BEEN_SHRINKING_ROOM = 0x1C1B8A9A, V_BEEN_STATUE_ROOM = 0xCB45DE03, V_MOUSE_PUZZLE_SOLVED = 0x70A1189C, V_NOTES_PUZZLE_SOLVED = 0x86615030, V_TILE_PUZZLE_SOLVED = 0x404290D5, V_STAIRS_PUZZLE_SOLVED = 0xA9035F60, V_CODE_SYMBOLS_SOLVED = 0x2C531AF8, V_SPIKES_RETRACTED = 0x18890C91, V_LARGE_DOOR_NUMBER = 0x9A500914, // Number of the currently "large" door V_LIGHTS_ON = 0x4D080E54, V_SHRINK_LIGHTS_ON = 0x190A1D18, // Lights on in the room with the shrinking device V_STAIRS_DOWN_ONCE = 0x2050861A, // Stairs have been down once before V_STAIRS_DOWN = 0x09221A62, V_LADDER_DOWN = 0x0018CA22, // Is the ladder in the statue room down? V_LADDER_DOWN_ACTION = 0x00188211, V_WALL_BROKEN = 0x10938830, V_BOLT_DOOR_OPEN = 0x01BA1A52, V_BOLT_DOOR_UNLOCKED = 0x00040153, V_SEEN_SYMBOLS_NO_LIGHT = 0x81890D14, V_FELL_DOWN_HOLE = 0xE7498218, V_DOOR_PASSED = 0x2090590C, // Auto-closing door was passed V_ENTRANCE_OPEN = 0xD0A14D10, // Is the entrance to Module1300 open (after the robot got his teddy) V_WINDOW_OPEN = 0x03C698DA, V_DOOR_STATUS = 0x52371C95, V_DOOR_BUSTED = 0xD217189D, V_WORLDS_JOINED = 0x98109F12, // Are the worlds joined? V_KEYDOOR_UNLOCKED = 0x80455A41, // Is the keyboard-door unlocked? V_MOUSE_SUCKED_IN = 0x01023818, // Are mouse/cheese in Scene1308? V_BALLOON_POPPED = 0xAC00C0D0, // Has the balloon with the key been popped? V_TNT_DUMMY_BUILT = 0x000CF819, // Are all TNT parts on the dummy? V_TNT_DUMMY_FUSE_LIT = 0x20A0C516, V_RADIO_ENABLED = 0x4DE80AC0, V_SEEN_CREATURE_EXPLODE_VID = 0x2A02C07B, V_CREATURE_EXPLODED = 0x0A18CA33, V_UNUSED = 0x89C669AA, // Seems to be unused, confirmed by checking the exe for this constant value (still left in atm) // Radio V_RADIO_ROOM_LEFT_DOOR = 0x09880D40, V_RADIO_ROOM_RIGHT_DOOR = 0x08180ABC, V_CURR_RADIO_MUSIC_INDEX = 0x08CC0828, V_GOOD_RADIO_MUSIC_INDEX = 0x88880915, V_GOOD_RADIO_MUSIC_NAME = 0x89A82A15, V_RADIO_MOVE_DISH_VIDEO = 0x28D8C940, // Match V_MATCH_STATUS = 0x0112090A, // Venus fly trap V_FLYTRAP_RING_EATEN = 0x2B514304, V_FLYTRAP_RING_DOOR = 0x8306F218, V_FLYTRAP_RING_FENCE = 0x80101B1E, V_FLYTRAP_RING_BRIDGE = 0x13206309, V_FLYTRAP_POSITION_1 = 0x1B144052, V_FLYTRAP_POSITION_2 = 0x86341E88, // Navigation V_NAVIGATION_INDEX = 0x4200189E, // Navigation scene: Current navigation index // Cannon V_CANNON_RAISED = 0x000809C2, // Is the cannon raised? V_CANNON_TURNED = 0x9040018A, // Is the cannon turned? V_ROBOT_HIT = 0x0C0288F4, // Was the robot hit by the cannon? V_ROBOT_TARGET = 0x610210B7, // Is the robot at the cannon target position? (teddy) V_CANNON_SMACKER_NAME = 0xF0402B0A, V_CANNON_TARGET_STATUS = 0x20580A86, // Projector V_PROJECTOR_SLOT = 0x04A10F33, // Projector x slot index V_PROJECTOR_LOCATION = 0x04A105B3, // Projector scene location V_PROJECTOR_ACTIVE = 0x12A10DB3, // Is the projecor projecting? // Teleporter V_TELEPORTER_CURR_LOCATION = 0x0152899A, V_TELEPORTER_WHICH = 0x60826830, V_TELEPORTER_DEST_AVAILABLE = 0x2C145A98, // Inventory V_HAS_NEEDLE = 0x31C63C51, // Has Klaymen the needle? V_HAS_FINAL_KEY = 0xC0780812, // Has Klaymen the key from the diskplayer? V_HAS_TEST_TUBE = 0x45080C38, // Arrays // NOTE "GOOD" means the solution, "CURR" is the current setup of the puzzle variables VA_IS_PUZZLE_INIT = 0x40050052, VA_SMACKER_PLAYED = 0x00800410, VA_CURR_CRYSTAL_COLORS = 0xE11A1929, VA_GOOD_CRYSTAL_COLORS = 0xD4B2089C, VA_GOOD_TEST_TUBES_LEVEL_1 = 0x0C601058, VA_GOOD_TEST_TUBES_LEVEL_2 = 0x40005834, VA_CURR_CANNON_SYMBOLS = 0x00000914, VA_GOOD_CANNON_SYMBOLS_1 = 0x00504B86, VA_GOOD_CANNON_SYMBOLS_2 = 0x0A4C0A9A, VA_CURR_WATER_PIPES_LEVEL = 0x0800547C, VA_GOOD_WATER_PIPES_LEVEL = 0x90405038, VA_CURR_DICE_NUMBERS = 0x61084036, VA_GOOD_DICE_NUMBERS = 0x7500993A, VA_CURR_KEY_SLOT_NUMBERS = 0xA010B810, VA_GOOD_KEY_SLOT_NUMBERS = 0x0C10A000, VA_CUBE_POSITIONS = 0x484498D0, VA_CODE_SYMBOLS = 0x04909A50, VA_TILE_SYMBOLS = 0x0C65F80B, VA_IS_TILE_MATCH = 0xCCE0280F, VA_TNT_POSITIONS = 0x10055D14, VA_DICE_MEMORY_SYMBOLS = 0x13100631, VA_HAS_TAPE = 0x02038314, VA_IS_TAPE_INSERTED = 0x02720344, VA_HAS_KEY = 0x0090EA95, VA_IS_KEY_INSERTED = 0x08D0AB11, VA_LOCKS_DISABLED = 0x14800353, V_END_ }; struct GameVar { uint32 nameHash; uint32 value; int16 firstIndex, nextIndex; }; class Console; class GameVars { public: GameVars(); void clear(); void loadState(Common::InSaveFile *in); void saveState(Common::OutSaveFile *out); uint32 getGlobalVar(uint32 nameHash); void setGlobalVar(uint32 nameHash, uint32 value); uint32 getSubVar(uint32 nameHash, uint32 subNameHash); void setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value); void dumpVars(Console *con); protected: Common::Array<GameVar> _vars; int16 addVar(uint32 nameHash, uint32 value); int16 findSubVarIndex(int16 varIndex, uint32 subNameHash); int16 addSubVar(int16 varIndex, uint32 subNameHash, uint32 value); int16 getSubVarIndex(int16 varIndex, uint32 subNameHash); }; } // End of namespace Neverhood #endif /* NEVERHOOD_GAMEVARS_H */