/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_GAMEVARS_H #define NEVERHOOD_GAMEVARS_H #include "common/array.h" #include "neverhood/neverhood.h" namespace Neverhood { struct GameVar { uint32 nameHash; uint32 value; int16 firstIndex, nextIndex; }; class GameVars { public: GameVars(); ~GameVars(); // TODO void load(???); // TODO void save(???); uint32 getGlobalVar(uint32 nameHash); void setGlobalVar(uint32 nameHash, uint32 value); uint32 getSubVar(uint32 nameHash, uint32 subNameHash); void setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value); protected: Common::Array _vars; int16 addVar(uint32 nameHash, uint32 value); int16 findSubVarIndex(int16 varIndex, uint32 subNameHash); int16 addSubVar(int16 varIndex, uint32 subNameHash, uint32 value); int16 getSubVarIndex(int16 varIndex, uint32 subNameHash); }; } // End of namespace Neverhood #endif /* NEVERHOOD_GAMEVARS_H */