/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/graphics.h" #include "neverhood/resource.h" namespace Neverhood { BaseSurface::BaseSurface(NeverhoodEngine *vm, int priority, int16 width, int16 height) : _vm(vm), _priority(priority), _visible(true) { _drawRect.x = 0; _drawRect.y = 0; _drawRect.width = width; _drawRect.height = height; // TODO: Check if _sysRect is needed at all in the reimplementation... _sysRect.x = 0; _sysRect.y = 0; _sysRect.width = (width + 3) & 0xFFFC; // align by 4 bytes _sysRect.height = height; _clipRect.x1 = 0; _clipRect.y1 = 0; _clipRect.x2 = 640; _clipRect.y2 = 480; _surface = new Graphics::Surface(); _surface->create(width, height, Graphics::PixelFormat::createFormatCLUT8()); } BaseSurface::~BaseSurface() { delete _surface; } void BaseSurface::draw() { debug("BaseSurface::draw()"); // TODO } void BaseSurface::addDirtyRect() { // TODO } void BaseSurface::clear() { _surface->fillRect(Common::Rect(0, 0, _surface->w, _surface->h), 0); } void BaseSurface::drawSpriteResource(SpriteResource &spriteResource) { if (spriteResource.getDimensions().width <= _drawRect.width && spriteResource.getDimensions().height <= _drawRect.height) { clear(); spriteResource.draw((byte*)_surface->pixels, _surface->pitch, false, false); } } // Misc void parseBitmapResource(byte *sprite, bool *rle, NDimensions *dimensions, NPoint *position, byte **palette, byte **pixels) { uint16 flags; flags = READ_LE_UINT16(sprite); sprite += 2; if (rle) *rle = flags & 1; if (flags & 2) { if (dimensions) { dimensions->width = READ_LE_UINT16(sprite); dimensions->height = READ_LE_UINT16(sprite + 2); } sprite += 4; } else if (dimensions) { dimensions->width = 1; dimensions->height = 1; } if (flags & 4) { if (position) { position->x = READ_LE_UINT16(sprite); position->y = READ_LE_UINT16(sprite + 2); } sprite += 4; } else if (position) { position->x = 0; position->y = 0; } if (flags & 8) { if (palette) *palette = sprite; sprite += 1024; } else if (palette) *palette = NULL; if (flags & 0x10) { if (pixels) *pixels = sprite; } else if (pixels) *pixels = NULL; } void unpackSpriteRle(byte *source, int width, int height, byte *dest, int destPitch, bool flipX, bool flipY) { // TODO: Flip int16 rows, chunks; int16 skip, copy; rows = READ_LE_UINT16(source); chunks = READ_LE_UINT16(source + 2); source += 4; do { if (chunks == 0) { dest += rows * destPitch; } else { while (rows-- > 0) { uint16 rowChunks = chunks; while (rowChunks-- > 0) { skip = READ_LE_UINT16(source); copy = READ_LE_UINT16(source + 2); source += 4; memcpy(dest + skip, source, copy); source += copy; } dest += destPitch; } } rows = READ_LE_UINT16(source); chunks = READ_LE_UINT16(source + 2); source += 4; } while (rows > 0); } void unpackSpriteNormal(byte *source, int width, int height, byte *dest, int destPitch, bool flipX, bool flipY) { // TODO: Flip int sourcePitch = (width + 3) & 0xFFFC; while (height-- > 0) { memcpy(dest, source, width); source += sourcePitch; dest += destPitch; } } } // End of namespace Neverhood