/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/graphics.h" #include "neverhood/resource.h" #include "neverhood/screen.h" namespace Neverhood { BaseSurface::BaseSurface(NeverhoodEngine *vm, int priority, int16 width, int16 height) : _vm(vm), _priority(priority), _visible(true), _transparent(true) { _drawRect.x = 0; _drawRect.y = 0; _drawRect.width = width; _drawRect.height = height; // TODO: Check if _sysRect is needed at all in the reimplementation... _sysRect.x = 0; _sysRect.y = 0; _sysRect.width = (width + 3) & 0xFFFC; // align by 4 bytes _sysRect.height = height; _clipRect.x1 = 0; _clipRect.y1 = 0; _clipRect.x2 = 640; _clipRect.y2 = 480; _surface = new Graphics::Surface(); _surface->create(_sysRect.width, _sysRect.height, Graphics::PixelFormat::createFormatCLUT8()); } BaseSurface::~BaseSurface() { delete _surface; } void BaseSurface::draw() { if (_surface && _visible && _drawRect.width > 0 && _drawRect.height > 0) { if (_sysRect.x == 0 && _sysRect.y == 0) { _vm->_screen->drawSurface2(_surface, _drawRect, _clipRect, _transparent); } else { _vm->_screen->drawUnk(_surface, _drawRect, _sysRect, _clipRect, _transparent); } } } void BaseSurface::addDirtyRect() { // TODO } void BaseSurface::clear() { _surface->fillRect(Common::Rect(0, 0, _surface->w, _surface->h), 0); } void BaseSurface::drawSpriteResource(SpriteResource &spriteResource) { if (spriteResource.getDimensions().width <= _drawRect.width && spriteResource.getDimensions().height <= _drawRect.height) { clear(); spriteResource.draw((byte*)_surface->pixels, _surface->pitch, false, false); } } void BaseSurface::drawSpriteResourceEx(SpriteResource &spriteResource, bool flipX, bool flipY, int16 width, int16 height) { if (spriteResource.getDimensions().width <= _sysRect.width && spriteResource.getDimensions().height <= _sysRect.height) { if (width > 0 && width <= _sysRect.width) _drawRect.width = width; if (height > 0 && height <= _sysRect.height) _drawRect.height = height; if (_surface) { clear(); spriteResource.draw((byte*)_surface->pixels, _surface->pitch, flipX, flipY); } } } void BaseSurface::drawAnimResource(AnimResource &animResource, uint frameIndex, bool flipX, bool flipY, int16 width, int16 height) { if (width > 0 && width <= _sysRect.width) _drawRect.width = width; if (height > 0 && height <= _sysRect.height) _drawRect.height = height; if (_surface) { clear(); if (frameIndex < animResource.getFrameCount()) { animResource.draw(frameIndex, (byte*)_surface->pixels, _surface->pitch, flipX, flipY); } } } void BaseSurface::drawMouseCursorResource(MouseCursorResource &mouseCursorResource, int frameNum) { if (frameNum < 3) { mouseCursorResource.draw(frameNum, (byte*)_surface->pixels, _surface->pitch); } } void BaseSurface::copyFrom(Graphics::Surface *sourceSurface, int16 x, int16 y, NDrawRect &sourceRect, bool transparent) { // TODO: Clipping byte *source = (byte*)sourceSurface->getBasePtr(sourceRect.x, sourceRect.y); byte *dest = (byte*)_surface->getBasePtr(x, y); int height = sourceRect.height; if (!transparent) { while (height--) { memcpy(dest, source, sourceRect.width); source += sourceSurface->pitch; dest += _surface->pitch; } } else { while (height--) { for (int xc = 0; xc < sourceRect.width; xc++) if (source[xc] != 0) dest[xc] = source[xc]; source += sourceSurface->pitch; dest += _surface->pitch; } } } // ShadowSurface ShadowSurface::ShadowSurface(NeverhoodEngine *vm, int priority, int16 width, int16 height, BaseSurface *shadowSurface) : BaseSurface(vm, priority, width, height), _shadowSurface(shadowSurface) { // Empty } void ShadowSurface::draw() { if (_surface && _visible && _drawRect.width > 0 && _drawRect.height > 0) { _vm->_screen->drawSurface2(_surface, _drawRect, _clipRect, _transparent, _shadowSurface->getSurface()); } } // FontSurface FontSurface::FontSurface(NeverhoodEngine *vm, NPointArray *tracking, uint16 numRows, byte firstChar, uint16 charWidth, uint16 charHeight) : BaseSurface(vm, 0, charWidth * 16, charHeight * numRows), _tracking(tracking), _numRows(numRows), _firstChar(firstChar), _charWidth(charWidth), _charHeight(charHeight) { } void FontSurface::drawChar(BaseSurface *destSurface, int16 x, int16 y, byte chr) { NDrawRect sourceRect; chr -= _firstChar; sourceRect.x = (chr % 16) * _charWidth; sourceRect.y = (chr / 16) * _charHeight; sourceRect.width = _charWidth; sourceRect.height = _charHeight; destSurface->copyFrom(_surface, x, y, sourceRect, true); } void FontSurface::drawString(BaseSurface *destSurface, int16 x, int16 y, const byte *string) { for (; *string != 0; string++) { drawChar(destSurface, x, y, *string); x += (*_tracking)[*string - _firstChar].x; } } // TextSurface TextSurface::TextSurface(NeverhoodEngine *vm, uint32 fileHash, uint16 numRows, uint charCount, byte firstChar, uint16 charWidth, uint16 charHeight) : BaseSurface(vm, 0, charWidth * charCount, charHeight * numRows), _numRows(numRows), _firstChar(firstChar), _charWidth(charWidth), _charHeight(charHeight), _fileHash(fileHash), _charCount(charCount) { SpriteResource spriteResource(_vm); spriteResource.load2(_fileHash); drawSpriteResourceEx(spriteResource, false, false, 0, 0); } void TextSurface::drawChar(BaseSurface *destSurface, int16 x, int16 y, byte chr) { NDrawRect sourceRect; chr -= _firstChar; sourceRect.x = (chr % 16) * _charWidth; sourceRect.y = (chr / 16) * _charHeight; sourceRect.width = _charWidth; sourceRect.height = _charHeight; destSurface->copyFrom(_surface, x, y, sourceRect, true); } void TextSurface::drawString(BaseSurface *destSurface, int16 x, int16 y, const byte *string, int stringLen) { for (; stringLen > 0; stringLen--, string++) { drawChar(destSurface, x, y, *string); x += _charWidth; } } int16 TextSurface::getStringWidth(const byte *string, int stringLen) { return string ? stringLen * _charWidth : 0; } // Misc void parseBitmapResource(byte *sprite, bool *rle, NDimensions *dimensions, NPoint *position, byte **palette, byte **pixels) { uint16 flags; flags = READ_LE_UINT16(sprite); sprite += 2; if (rle) *rle = flags & 1; if (flags & 2) { if (dimensions) { dimensions->width = READ_LE_UINT16(sprite); dimensions->height = READ_LE_UINT16(sprite + 2); } sprite += 4; } else if (dimensions) { dimensions->width = 1; dimensions->height = 1; } if (flags & 4) { if (position) { position->x = READ_LE_UINT16(sprite); position->y = READ_LE_UINT16(sprite + 2); } sprite += 4; } else if (position) { position->x = 0; position->y = 0; } if (flags & 8) { if (palette) *palette = sprite; sprite += 1024; } else if (palette) *palette = NULL; if (flags & 0x10) { if (pixels) *pixels = sprite; } else if (pixels) *pixels = NULL; } void unpackSpriteRle(byte *source, int width, int height, byte *dest, int destPitch, bool flipX, bool flipY) { // TODO: Flip Y int16 rows, chunks; int16 skip, copy; rows = READ_LE_UINT16(source); chunks = READ_LE_UINT16(source + 2); source += 4; do { if (chunks == 0) { dest += rows * destPitch; } else { while (rows-- > 0) { uint16 rowChunks = chunks; while (rowChunks-- > 0) { skip = READ_LE_UINT16(source); copy = READ_LE_UINT16(source + 2); source += 4; if (!flipX) { memcpy(dest + skip, source, copy); } else { byte *flipDest = dest + width - skip - 1; for (int xc = 0; xc < copy; xc++) { *flipDest-- = source[xc]; } } source += copy; } dest += destPitch; } } rows = READ_LE_UINT16(source); chunks = READ_LE_UINT16(source + 2); source += 4; } while (rows > 0); } void unpackSpriteRleRepl(byte *source, int width, int height, byte *dest, int destPitch, byte oldColor, byte newColor, bool flipX, bool flipY) { // TODO: Flip Y int16 rows, chunks; int16 skip, copy; rows = READ_LE_UINT16(source); chunks = READ_LE_UINT16(source + 2); source += 4; do { if (chunks == 0) { dest += rows * destPitch; } else { while (rows-- > 0) { uint16 rowChunks = chunks; while (rowChunks-- > 0) { skip = READ_LE_UINT16(source); copy = READ_LE_UINT16(source + 2); source += 4; if (!flipX) { for (int xc = 0; xc < copy; xc++) { dest[skip + xc] = source[xc] == oldColor ? newColor : source[xc]; } } else { byte *flipDest = dest + width - skip - 1; for (int xc = 0; xc < copy; xc++) { *flipDest-- = source[xc] == oldColor ? newColor : source[xc]; } } source += copy; } dest += destPitch; } } rows = READ_LE_UINT16(source); chunks = READ_LE_UINT16(source + 2); source += 4; } while (rows > 0); } void unpackSpriteNormal(byte *source, int width, int height, byte *dest, int destPitch, bool flipX, bool flipY) { // TODO: Flip Y int sourcePitch = (width + 3) & 0xFFFC; if (!flipX) { while (height-- > 0) { memcpy(dest, source, width); source += sourcePitch; dest += destPitch; } } else { while (height-- > 0) { dest += width - 1; for (int xc = 0; xc < width; xc++) *dest-- = source[xc]; source += sourcePitch; dest += destPitch; } } } int calcDistance(int16 x1, int16 y1, int16 x2, int16 y2) { int16 deltaX = ABS(x1 - x2); int16 deltaY = ABS(y1 - y2); return sqrt((double)(deltaX * deltaX + deltaY * deltaY)); } } // End of namespace Neverhood