/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_GRAPHICS_H #define NEVERHOOD_GRAPHICS_H #include "common/array.h" #include "common/file.h" #include "graphics/surface.h" #include "neverhood/neverhood.h" namespace Neverhood { struct NPoint { int16 x, y; }; typedef Common::Array NPointArray; struct NDimensions { int16 width, height; }; struct NRect { int16 x1, y1, x2, y2; NRect() : x1(0), y1(0), x2(0), y2(0) {} NRect(int16 x01, int16 y01, int16 x02, int16 y02) : x1(x01), y1(y01), x2(x02), y2(y02) {} void set(int16 x01, int16 y01, int16 x02, int16 y02) { x1 = x01; y1 = y01; x2 = x02; y2 = y02; } bool contains(int16 x, int16 y) const { return x >= x1 && x <= x2 && y >= y1 && y <= y2; } }; typedef Common::Array NRectArray; // TODO: Use Common::Rect struct NDrawRect { int16 x, y, width, height; NDrawRect() : x(0), y(0), width(0), height(0) {} NDrawRect(int16 x0, int16 y0, int16 width0, int16 height0) : x(x0), y(y0), width(width0), height(height0) {} int16 x2() { return x + width; } int16 y2() { return y + height; } void set(int16 x0, int16 y0, int16 width0, int16 height0) { x = x0; y = y0; width = width0; height = height0; } }; class AnimResource; class SpriteResource; class MouseCursorResource; // NOTE: "Restore" methods aren't need in the reimplementation as they're DirectDraw-specific class BaseSurface { public: BaseSurface(NeverhoodEngine *vm, int priority, int16 width, int16 height); virtual ~BaseSurface(); virtual void draw(); virtual void addDirtyRect(); void clear(); void drawSpriteResource(SpriteResource &spriteResource); void drawSpriteResourceEx(SpriteResource &spriteResource, bool flipX, bool flipY, int16 width, int16 height); void drawAnimResource(AnimResource &animResource, uint frameIndex, bool flipX, bool flipY, int16 width, int16 height); void drawMouseCursorResource(MouseCursorResource &mouseCursorResource, int frameNum); void copyFrom(Graphics::Surface *sourceSurface, int16 x, int16 y, NDrawRect &sourceRect, bool transparent); int getPriority() const { return _priority; } void setPriority(int priority) { _priority = priority; } NDrawRect& getDrawRect() { return _drawRect; } NDrawRect& getSysRect() { return _sysRect; } NRect& getClipRect() { return _clipRect; } void setClipRect(NRect clipRect) { _clipRect = clipRect; } bool getVisible() const { return _visible; } void setVisible(bool value) { _visible = value; } void setTransparent(bool value) { _transparent = value; } Graphics::Surface *getSurface() { return _surface; } protected: NeverhoodEngine *_vm; int _priority; bool _visible; Graphics::Surface *_surface; NDrawRect _drawRect; NDrawRect _sysRect; NRect _clipRect; bool _transparent; }; class ShadowSurface : public BaseSurface { public: ShadowSurface(NeverhoodEngine *vm, int priority, int16 width, int16 height, BaseSurface *shadowSurface); virtual void draw(); protected: BaseSurface *_shadowSurface; }; class FontSurface : public BaseSurface { public: FontSurface(NeverhoodEngine *vm, NPointArray *tracking, uint16 numRows, byte firstChar, uint16 charWidth, uint16 charHeight); void drawChar(BaseSurface *destSurface, int16 x, int16 y, byte chr); void drawString(BaseSurface *destSurface, int16 x, int16 y, const byte *string); protected: NPointArray *_tracking; uint16 _numRows; byte _firstChar; uint16 _charWidth; uint16 _charHeight; }; class TextSurface : public BaseSurface { public: TextSurface(NeverhoodEngine *vm, uint32 fileHash, uint16 numRows, uint charCount, byte firstChar, uint16 charWidth, uint16 charHeight); void drawChar(BaseSurface *destSurface, int16 x, int16 y, byte chr); void drawString(BaseSurface *destSurface, int16 x, int16 y, const byte *string, int stringLen); int16 getStringWidth(const byte *string, int stringLen); protected: uint16 _numRows; byte _firstChar; uint16 _charWidth; uint16 _charHeight; uint32 _fileHash; uint _charCount; }; // Misc void parseBitmapResource(byte *sprite, bool *rle, NDimensions *dimensions, NPoint *position, byte **palette, byte **pixels); void unpackSpriteRle(byte *source, int width, int height, byte *dest, int destPitch, bool flipX, bool flipY); void unpackSpriteRleRepl(byte *source, int width, int height, byte *dest, int destPitch, byte oldColor, byte newColor, bool flipX, bool flipY); void unpackSpriteNormal(byte *source, int width, int height, byte *dest, int destPitch, bool flipX, bool flipY); int calcDistance(int16 x1, int16 y1, int16 x2, int16 y2); } // End of namespace Neverhood #endif /* NEVERHOOD_GRAPHICS_H */