/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_KLAYMEN_H #define NEVERHOOD_KLAYMEN_H #include "neverhood/neverhood.h" #include "neverhood/sprite.h" #include "neverhood/graphics.h" #include "neverhood/resource.h" namespace Neverhood { // TODO This code is horrible and weird and a lot of stuff needs renaming once a better name is found // TODO Also the methods should probably rearranged and be grouped together more consistently class Scene; const uint32 kKlaymenSpeedUpHash = 0x004A2148; #include "common/pack-start.h" // START STRUCT PACKING struct KlaymenIdleTableItem { int weight; uint idleAnimation; }; #include "common/pack-end.h" // END STRUCT PACKING enum { kIdlePickEar, kIdleSpinHead, kIdleArms, kIdleChest, kIdleHeadOff, kIdleTeleporterHands, kIdleTeleporterHands2, kIdleWonderAbout }; class Klaymen : public AnimatedSprite { public: Klaymen(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, NRectArray *clipRects = NULL); void update(); void startIdleAnimation(uint32 fileHash, AnimationCb callback); void upIdleAnimation(); // Idle animations - start void stIdlePickEar(); void evIdlePickEarDone(); void stIdleSpinHead(); void stIdleArms(); void evIdleArmsDone(); void stIdleChest(); void stIdleHeadOff(); void stIdleWonderAbout(); void stIdleTeleporterHands(); void stIdleTeleporterHands2(); uint32 hmIdlePickEar(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmIdleSpinHead(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmIdleArms(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmIdleChest(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmIdleHeadOff(int messageNum, const MessageParam ¶m, Entity *sender); // Idle animations - end void stTryStandIdle(); void stStandAround(); void upStandIdle(); void stIdleBlink(); bool stStartAction(AnimationCb callback3); bool stStartActionFromIdle(AnimationCb callback); uint32 hmStartAction(int messageNum, const MessageParam ¶m, Entity *sender); void stSneak(); uint32 hmSneaking(int messageNum, const MessageParam ¶m, Entity *sender); void suSneaking(); void evSneakingDone(); void stStartWalking(); void stStartWalkingExt(); void stWalkingOpenDoor(); void suWalkingOpenDoor(); void stStepOver(); uint32 hmStartWalking(int messageNum, const MessageParam ¶m, Entity *sender); void evStartWalkingDone(); void stWalkingFirst(); void stWalkingFirstExt(); void stStartWalkingResume(); void stUpdateWalkingFirst(); uint32 hmWalking(int messageNum, const MessageParam ¶m, Entity *sender); void suWalkingFirst(); void stWalkToFrontNoStep(); void stWalkToFront(); void stTurnToFront(); void stTurnToBack(); uint32 hmWalkToFront(int messageNum, const MessageParam ¶m, Entity *sender); void stTurnToBackToUse(); uint32 hmTurnToBackToUse(int messageNum, const MessageParam ¶m, Entity *sender); void stPickUpGeneric(); void stPickUpNeedle(); uint32 hmPickUpObject(int messageNum, const MessageParam ¶m, Entity *sender); void stPickUpTube(); uint32 hmPickUpTube(int messageNum, const MessageParam ¶m, Entity *sender); void stTurnToUse(); void stTurnToUseHalf(); void stTurnAwayFromUse(); void stReturnFromUse(); void stTurnToUseExt(); uint32 hmTurnToUse(int messageNum, const MessageParam ¶m, Entity *sender); void stLargeStep(); uint32 hmLargeStep(int messageNum, const MessageParam ¶m, Entity *sender); void suLargeStep(); void evLargeStepDone(); void stInsertKey(); uint32 hmInsertKey(int messageNum, const MessageParam ¶m, Entity *sender); void stPeekWall(); uint32 hmPeekWall(int messageNum, const MessageParam ¶m, Entity *sender); void stPeekWallReturn(); uint32 hmPeekWallReturn(int messageNum, const MessageParam ¶m, Entity *sender); void stPeekWallBlink(); void upPeekWallBlink(); void stPeekWall1(); void stPeekWall2(); void stGrow(); uint32 hmGrow(int messageNum, const MessageParam ¶m, Entity *sender); void stDrinkPotion(); uint32 hmDrinkPotion(int messageNum, const MessageParam ¶m, Entity *sender); void stPullCord(); void stReleaseCord(); uint32 hmPullReleaseCord(int messageNum, const MessageParam ¶m, Entity *sender); void stUseTube(); uint32 hmUseTube(int messageNum, const MessageParam ¶m, Entity *sender); void stUseLever(); void stUseLeverRelease(); void stReleaseLever(); void stInteractLever(); uint32 hmLever(int messageNum, const MessageParam ¶m, Entity *sender); void stLetGoOfLever(); void evLeverReleasedEvent(); void stPressButton(); void stPressFloorButton(); void stPressButtonSide(); uint32 hmPressButton(int messageNum, const MessageParam ¶m, Entity *sender); void stWonderAbout(); void stWonderAboutHalf(); void stWonderAboutAfter(); void stStandWonderAbout(); void stStartClimbLadderUp(); void stStartClimbLadderDown(); uint32 hmClimbLadderUpDown(int messageNum, const MessageParam ¶m, Entity *sender); void stContinueClimbLadderUp(); void stClimbLadderHalf(); uint32 hmClimbLadderHalf(int messageNum, const MessageParam ¶m, Entity *sender); void stReleaseRing(); void stLandOnFeet(); uint32 hmLandOnFeet(int messageNum, const MessageParam ¶m, Entity *sender); void stPullLeverDown(); void stHoldLeverDown(); void stInsertDisk(); uint32 hmInsertDisk(int messageNum, const MessageParam ¶m, Entity *sender); void stMoveObjectSkipTurnFaceObject(); void stMoveObjectSkipTurn(); void stMoveObjectFaceObject(); uint32 hmMoveObjectTurn(int messageNum, const MessageParam ¶m, Entity *sender); void evMoveObjectTurnDone(); void stJumpToGrab(); void stJumpToGrabFall(); uint32 hmJumpToGrab(int messageNum, const MessageParam ¶m, Entity *sender); void suJumpToGrab(); void stJumpToGrabRelease(); uint32 hmJumpToGrabRelease(int messageNum, const MessageParam ¶m, Entity *sender); void stSitInTeleporter(); uint32 hmSitInTeleporter(int messageNum, const MessageParam ¶m, Entity *sender); void stSitIdleTeleporter(); void upSitIdleTeleporter(); void stSitIdleTeleporterBlink(); void stSitIdleTeleporterBlinkSecond(); void stTurnToUseInTeleporter(); void stReturnFromUseInTeleporter(); void stGetUpFromTeleporter(); void teleporterAppear(uint32 fileHash); void teleporterDisappear(uint32 fileHash); uint32 hmTeleporterAppearDisappear(int messageNum, const MessageParam ¶m, Entity *sender); void stFallSkipJump(); void suFallSkipJump(); void stMoveObject(); void stContinueMoveObject(); uint32 hmMoveObject(int messageNum, const MessageParam ¶m, Entity *sender); void upMoveObject(); void stStandIdleSmall(); void stWonderAboutSmall(); void stWonderAboutHalfSmall(); void stWonderAboutAfterSmall(); void stWalkToFrontNoStepSmall(); void stWalkToFrontSmall(); void stWalkToFront2Small(); void stTurnToBackHalfSmall(); void stTurnToBackWalkSmall(); void stTurnToBackSmall(); uint32 hmWalkFrontBackSmall(int messageNum, const MessageParam ¶m, Entity *sender); void stFinishGrow(); uint32 hmFinishGrow(int messageNum, const MessageParam ¶m, Entity *sender); void stStandIdleSpecial(); uint32 hmStandIdleSpecial(int messageNum, const MessageParam ¶m, Entity *sender); void stSpitOutFall0(); void stSpitOutFall2(); void suFallDown(); void upSpitOutFall(); void stFalling(); void stFallTouchdown(); void stPeekInside(); void stPeekInsideReturn(); void stPeekInsideBlink(); void upPeekInsideBlink(); //////////////////////////////////////////////////////////////////////////// void stopWalking(); void suAction(); void suUpdateDestX(); void suWalkingTestExit(); uint32 hmLowLevel(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmLowLevelAnimation(int messageNum, const MessageParam ¶m, Entity *sender); void setKlaymenIdleTable(const KlaymenIdleTableItem *table, uint tableCount); void setKlaymenIdleTable1(); void setKlaymenIdleTable2(); void setKlaymenIdleTable3(); void setSoundFlag(bool value) { _soundFlag = value; } void stRidePlatform(); void suRidePlatform(); void stPullLever(); void stLookLeverDown(); void stWaitLeverDown(); protected: Scene *_parentScene; Sprite *_attachedSprite; int _ladderStatus; bool _isWalking; bool _isSneaking; bool _isLargeStep; bool _isMoveObjectRequested; bool _acceptInput; int16 _destX, _destY; int16 _idleCounter, _idleCounterMax; int16 _blinkCounter, _blinkCounterMax; int16 _tapesToInsert, _keysToInsert; bool _doYHitIncr; bool _isLeverDown; bool _isWalkingOpenDoorNotified; int _busyStatus; bool _actionStatusChanged; int _actionStatus; const KlaymenIdleTableItem *_idleTable; uint _idleTableCount; int _idleTableTotalWeight; int _idleTableNum; NPointArray *_pathPoints; bool _soundFlag; int16 _spitOutCountdown; bool _isSittingInTeleporter; bool _potionFlag1; bool _potionFlag2; int16 _platformDeltaY; Sprite *_otherSprite; int16 _walkResumeFrameIncr; int _moveObjectCountdown; virtual void xUpdate(); virtual uint32 xHandleMessage(int messageNum, const MessageParam ¶m); void startWalkToX(int16 x, bool walkExt); void startWalkToXExt(int16 x); void startWalkToXSmall(int16 x); void startSpecialWalkLeft(int16 x); void startSpecialWalkRight(int16 x); void startWalkToXDistance(int16 destX, int16 distance); void startWalkToAttachedSpriteXDistance(int16 distance); void gotoNextStateExt(); void beginAction(); void endAction(); void stStartWalkingSmall(); uint32 hmWalkingSmall(int messageNum, const MessageParam ¶m, Entity *sender); void enterIdleAnimation(uint idleAnimation); void walkAlongPathPoints(); }; } // End of namespace Neverhood #endif /* NEVERHOOD_KLAYMEN_H */