/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/menumodule.h" namespace Neverhood { enum { MAIN_MENU = 0, CREDITS_SCENE = 1, MAKING_OF = 2, SAVE_GAME_MENU = 3 }; static const uint32 kMakingOfSmackerFileHashList[] = { 0x21082409, 0x21082809, 0x21083009, 0x21080009, 0x21086009, 0x2108A009, 0x21092009, 0x210A2009, 0x210C2009, 0x21082411, 0x21082811, 0x21083011, 0x21080011, 0 }; MenuModule::MenuModule(NeverhoodEngine *vm, Module *parentModule, int which) : Module(vm, parentModule), _savegameList(NULL) { SetMessageHandler(&MenuModule::handleMessage); _savedPaletteData = _vm->_screen->getPaletteData(); _vm->_mixer->pauseAll(true); createScene(MAIN_MENU, -1); } MenuModule::~MenuModule() { _vm->_mixer->pauseAll(false); _vm->_screen->setPaletteData(_savedPaletteData); } void MenuModule::setSavegameInfo(const Common::String &description, uint slot, bool newSavegame) { _savegameDescription = description; _savegameSlot = slot; _newSavegame = newSavegame; debug("SAVEGAME: description = [%s]; slot = %d; new = %d", description.c_str(), slot, newSavegame); } void MenuModule::createScene(int sceneNum, int which) { _sceneNum = sceneNum; switch (_sceneNum) { case MAIN_MENU: _childObject = new MainMenu(_vm, this); break; case CREDITS_SCENE: _childObject = new CreditsScene(_vm, this, true); break; case MAKING_OF: createSmackerScene(kMakingOfSmackerFileHashList, false, true, true); break; case SAVE_GAME_MENU: createSaveGameMenu(); break; } SetUpdateHandler(&MenuModule::updateScene); _childObject->handleUpdate(); } void MenuModule::updateScene() { if (!updateChild()) { switch (_sceneNum) { case MAIN_MENU: // TODO switch (_moduleResult) { case 0: // 0048A2A5 debug("RESTART GAME"); break; case 1: debug("LOAD GAME"); // TODO createLoadGameMenu(); break; case 2: debug("SAVE GAME"); createScene(SAVE_GAME_MENU, -1); break; case 3: debug("RESUME GAME"); leaveModule(0); break; case 4: debug("QUIT GAME"); leaveModule(0); _vm->quitGame(); break; case 5: debug("CREDITS"); createScene(CREDITS_SCENE, -1); break; case 6: debug("MAKING OF"); createScene(MAKING_OF, -1); break; case 7: debug("TOGGLE MUSIC"); // TODO Toggle music 0048A367 createScene(MAIN_MENU, -1); break; case 8: debug("DELETE GAME"); // TODO createDeleteGameMenu(); break; default: createScene(MAIN_MENU, -1); break; } break; case CREDITS_SCENE: case MAKING_OF: createScene(MAIN_MENU, -1); break; case SAVE_GAME_MENU: handleSaveGameMenuAction(_moduleResult); break; default: break; } } } uint32 MenuModule::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { // TODO CHECKME Handles 0x101F, possibly just a debug/cache message which can be ignored? return Module::handleMessage(messageNum, param, sender);; } void MenuModule::createSaveGameMenu() { // TODO Load actual savegames list :) _savegameList = new StringArray(); _savegameList->push_back(Common::String("Annoying scene")); _savegameList->push_back(Common::String("Stuff happens")); for (uint i = 0; i < 33; ++i) _savegameList->push_back(Common::String::format("Game %d", i)); _childObject = new SaveGameMenu(_vm, this, _savegameList); } void MenuModule::handleSaveGameMenuAction(int action) { if (action != 0) { createScene(MAIN_MENU, -1); } else { // TODO Actual saving later 0048A62E createScene(MAIN_MENU, -1); } delete _savegameList; _savegameList = NULL; } MenuButton::MenuButton(NeverhoodEngine *vm, Scene *parentScene, uint buttonIndex, uint32 fileHash, const NRect &collisionBounds) : StaticSprite(vm, 900), _parentScene(parentScene), _buttonIndex(buttonIndex), _countdown(0) { loadSprite(fileHash, kSLFDefDrawOffset | kSLFDefPosition, 100); _collisionBounds = collisionBounds; setVisible(false); SetUpdateHandler(&MenuButton::update); SetMessageHandler(&MenuButton::handleMessage); } void MenuButton::update() { updatePosition(); if (_countdown != 0 && (--_countdown) == 0) { setVisible(false); sendMessage(_parentScene, 0x2000, _buttonIndex); } } uint32 MenuButton::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x1011: if (_countdown == 0) { setVisible(true); _countdown = 4; } messageResult = 1; break; } return messageResult; } MainMenu::MainMenu(NeverhoodEngine *vm, Module *parentModule) : Scene(vm, parentModule, true) { static const uint32 kMenuButtonFileHashes[] = { 0x36C62120, 0x56C62120, 0x96C62120, 0x16C62121, 0x16C62122, 0x16C62124, 0x16C62128, 0x16C62130, 0x16C62100 }; static const NRect kMenuButtonCollisionBounds[] = { NRect(52, 121, 110, 156), NRect(52, 192, 109, 222), NRect(60, 257, 119, 286), NRect(67, 326, 120, 354), NRect(70, 389, 128, 416), NRect(523, 113, 580, 144), NRect(525, 176, 577, 206), NRect(527, 384, 580, 412), NRect(522, 255, 580, 289) }; setBackground(0x08C0020C); setPalette(0x08C0020C); insertMouse433(0x00208084); insertStaticSprite(0x41137051, 100); insertStaticSprite(0xC10B2015, 100); // TODO Only if music is enabled _musicOnButton = insertStaticSprite(0x0C24C0EE, 100); for (uint buttonIndex = 0; buttonIndex < 9; ++buttonIndex) { Sprite *menuButton = insertSprite(this, buttonIndex, kMenuButtonFileHashes[buttonIndex], kMenuButtonCollisionBounds[buttonIndex]); _vm->_collisionMan->addSprite(menuButton); } SetUpdateHandler(&Scene::update); SetMessageHandler(&MainMenu::handleMessage); } uint32 MainMenu::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x2000: leaveScene(param.asInteger()); break; } return 0; } static const uint32 kCreditsSceneFileHashes[] = { 0x6081128C, 0x608112BC, 0x608112DC, 0x6081121C, 0x6081139C, 0x6081109C, 0x6081169C, 0x60811A9C, 0x6081029C, 0x0081128C, 0x008112BC, 0x008012BC, 0x008112DC, 0x0081121C, 0x0081139C, 0x0081109C, 0x0081169C, 0x00811A9C, 0x0081029C, 0x0081329C, 0xC08112BC, 0xC08112DC, 0xC081121C, 0xC081139C, 0 }; CreditsScene::CreditsScene(NeverhoodEngine *vm, Module *parentModule, bool canAbort) : Scene(vm, parentModule, true), _canAbort(canAbort), _screenIndex(0), _ticksDuration(0), _countdown(216) { SetUpdateHandler(&CreditsScene::update); SetMessageHandler(&CreditsScene::handleMessage); setBackground(0x6081128C); setPalette(0x6081128C); _ticksTime = _vm->_system->getMillis() + 202100; _musicResource = new MusicResource(_vm); _musicResource->load(0x30812225); _musicResource->play(0); } CreditsScene::~CreditsScene() { _musicResource->unload(); delete _musicResource; } void CreditsScene::update() { Scene::update(); if (_countdown != 0) { if (_screenIndex == 23 && _vm->_system->getMillis() > _ticksTime) leaveScene(0); else if ((--_countdown) == 0) { ++_screenIndex; if (kCreditsSceneFileHashes[_screenIndex] == 0) leaveScene(0); else { _background->load(kCreditsSceneFileHashes[_screenIndex]); _palette->addPalette(kCreditsSceneFileHashes[_screenIndex], 0, 256, 0); if (_screenIndex < 5) _countdown = 192; else if (_screenIndex < 15) _countdown = 144; else if (_screenIndex < 16) _countdown = 216; else if (_screenIndex < 23) _countdown = 144; else _countdown = 1224; } } } } uint32 CreditsScene::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x0009: leaveScene(0); break; case 0x000B://TODO Implement this message if (param.asInteger() == Common::KEYCODE_ESCAPE && _canAbort) leaveScene(0); break; case 0x101D: _ticksDuration = _ticksTime - _vm->_system->getMillis(); break; case 0x101E: _ticksTime = _ticksDuration + _vm->_system->getMillis(); break; } return 0; } WidgetScene::WidgetScene(NeverhoodEngine *vm, Module *parentModule) : Scene(vm, parentModule, true), _currWidget(NULL) { } NPoint WidgetScene::getMousePos() { NPoint pt; pt.x = _mouseCursor->getX(); pt.y = _mouseCursor->getY(); return pt; } void WidgetScene::setCurrWidget(Widget *newWidget) { if (newWidget && newWidget != _currWidget) { if (_currWidget) _currWidget->exitWidget(); newWidget->enterWidget(); _currWidget = newWidget; } } void WidgetScene::handleEvent(int16 itemID, int eventType) { } Widget::Widget(NeverhoodEngine *vm, int16 x, int16 y, int16 itemID, WidgetScene *parentScene, int baseObjectPriority, int baseSurfacePriority) : StaticSprite(vm, baseObjectPriority), _itemID(itemID), _parentScene(parentScene), _baseObjectPriority(baseObjectPriority), _baseSurfacePriority(baseSurfacePriority) { SetUpdateHandler(&Widget::update); SetMessageHandler(&Widget::handleMessage); setPosition(x, y); } void Widget::onClick() { _parentScene->setCurrWidget(this); // TODO _parentScene->onClick(_itemID, 0); } void Widget::setPosition(int16 x, int16 y) { _x = x; _y = y; updateBounds(); } void Widget::refreshPosition() { _needRefresh = true; StaticSprite::updatePosition(); _collisionBoundsOffset.set(0, 0, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height); updateBounds(); } void Widget::addSprite() { // Empty } int16 Widget::getWidth() { return _spriteResource.getDimensions().width; } int16 Widget::getHeight() { return _spriteResource.getDimensions().height; } void Widget::enterWidget() { // Empty } void Widget::exitWidget() { // Empty } void Widget::update() { handleSpriteUpdate(); StaticSprite::updatePosition(); } uint32 Widget::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x1011: onClick(); messageResult = 1; break; } return messageResult; } TextLabelWidget::TextLabelWidget(NeverhoodEngine *vm, int16 x, int16 y, int16 itemID, WidgetScene *parentScene, int baseObjectPriority, int baseSurfacePriority, const byte *string, int stringLen, BaseSurface *drawSurface, int16 tx, int16 ty, TextSurface *textSurface) : Widget(vm, x, y, itemID, parentScene, baseObjectPriority, baseSurfacePriority), _string(string), _stringLen(stringLen), _drawSurface(drawSurface), _tx(tx), _ty(ty), _textSurface(textSurface) { } void TextLabelWidget::addSprite() { _parentScene->addSprite(this); _vm->_collisionMan->addSprite(this); } int16 TextLabelWidget::getWidth() { return _textSurface->getStringWidth(_string, _stringLen); } int16 TextLabelWidget::getHeight() { return _textSurface->getCharHeight(); } void TextLabelWidget::drawString(int maxStringLength) { _textSurface->drawString(_drawSurface, _x, _y, _string, MIN(_stringLen, maxStringLength)); _collisionBoundsOffset.set(_tx, _ty, getWidth(), getHeight()); updateBounds(); } void TextLabelWidget::clear() { _collisionBoundsOffset.set(0, 0, 0, 0); updateBounds(); } void TextLabelWidget::onClick() { Widget::onClick(); // TODO Click handler? } void TextLabelWidget::setString(const byte *string, int stringLen) { _string = string; _stringLen = stringLen; } TextEditWidget::TextEditWidget(NeverhoodEngine *vm, int16 x, int16 y, int16 itemID, WidgetScene *parentScene, int baseObjectPriority, int baseSurfacePriority, int maxStringLength, TextSurface *textSurface, uint32 fileHash, const NRect &rect) : Widget(vm, x, y, itemID, parentScene, baseObjectPriority, baseSurfacePriority), _maxStringLength(maxStringLength), _textSurface(textSurface), _fileHash(fileHash), _rect(rect), _cursorSurface(NULL), _cursorTicks(0), _cursorPos(0), _cursorFileHash(0), _cursorWidth(0), _cursorHeight(0), _modified(false) { _maxVisibleChars = (_rect.x2 - _rect.x1) / _textSurface->getCharWidth(); _cursorPos = 0; SetUpdateHandler(&TextEditWidget::update); SetMessageHandler(&TextEditWidget::handleMessage); } TextEditWidget::~TextEditWidget() { delete _cursorSurface; } void TextEditWidget::onClick() { NPoint mousePos = _parentScene->getMousePos(); mousePos.x -= _x + _rect.x1; mousePos.y -= _y + _rect.y1; if (mousePos.x >= 0 && mousePos.x <= _rect.x2 - _rect.x1 && mousePos.y >= 0 && mousePos.y <= _rect.y2 - _rect.y1) { if (_entryString.size() == 1) _cursorPos = 0; else { int newCursorPos = mousePos.x / _textSurface->getCharWidth(); if (mousePos.x % _textSurface->getCharWidth() > _textSurface->getCharWidth() / 2 && newCursorPos <= (int)_entryString.size())//### ++newCursorPos; _cursorPos = MIN((int)_entryString.size(), newCursorPos); } _cursorSurface->setVisible(true); refresh(); } Widget::onClick(); } void TextEditWidget::addSprite() { SpriteResource cursorSpriteResource(_vm); _spriteResource.load2(_fileHash); createSurface(_baseSurfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height); refreshPosition(); _parentScene->addSprite(this); _vm->_collisionMan->addSprite(this); _surface->setVisible(true); _textLabelWidget = new TextLabelWidget(_vm, _rect.x1, _rect.y1 + (_rect.y2 - _rect.y1 + 1 - _textSurface->getCharHeight()) / 2, 0, _parentScene, _baseObjectPriority + 1, _baseSurfacePriority + 1, (const byte*)_entryString.c_str(), _entryString.size(), _surface, _x, _y, _textSurface); _textLabelWidget->addSprite(); cursorSpriteResource.load2(_cursorFileHash); _cursorSurface = new BaseSurface(_vm, 0, cursorSpriteResource.getDimensions().width, cursorSpriteResource.getDimensions().height); _cursorSurface->drawSpriteResourceEx(cursorSpriteResource, false, false, cursorSpriteResource.getDimensions().width, cursorSpriteResource.getDimensions().height); _cursorSurface->setVisible(true); refresh(); } void TextEditWidget::enterWidget() { _cursorSurface->setVisible(true); refresh(); } void TextEditWidget::exitWidget() { _cursorSurface->setVisible(false); refresh(); } void TextEditWidget::setCursor(uint32 cursorFileHash, int16 cursorWidth, int16 cursorHeight) { _cursorFileHash = cursorFileHash; _cursorWidth = cursorWidth; _cursorHeight = cursorHeight; } void TextEditWidget::drawCursor() { if (_cursorSurface->getVisible() && _cursorPos >= 0 && _cursorPos <= _maxVisibleChars) { NDrawRect sourceRect(0, 0, _cursorWidth, _cursorHeight); _surface->copyFrom(_cursorSurface->getSurface(), _rect.x1 + _cursorPos * _textSurface->getCharWidth(), _rect.y1 + (_rect.y2 - _cursorHeight - _rect.y1 + 1) / 2, sourceRect, true); } else _cursorSurface->setVisible(false); } void TextEditWidget::updateString() { _textLabelWidget->setString((const byte *)_entryString.c_str(), _entryString.size()); _textLabelWidget->drawString(_maxVisibleChars); } Common::String& TextEditWidget::getString() { return _entryString; } void TextEditWidget::setString(const Common::String &string) { _entryString = string; _cursorPos = _entryString.size(); _modified = false; refresh(); } void TextEditWidget::handleAsciiKey(char ch) { if ((int)_entryString.size() < _maxStringLength && ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || (ch >= '0' && ch <= '9') || ch == ' ')) { _entryString.insertChar(ch, _cursorPos); ++_cursorPos; _modified = true; refresh(); } } void TextEditWidget::handleKeyDown(Common::KeyCode keyCode) { bool doRefresh = true; switch (keyCode) { case Common::KEYCODE_HOME: _cursorPos = 0; break; case Common::KEYCODE_END: _cursorPos = _entryString.size(); break; case Common::KEYCODE_LEFT: if (_entryString.size() > 0 && _cursorPos > 0) --_cursorPos; break; case Common::KEYCODE_RIGHT: if (_cursorPos < (int)_entryString.size()) ++_cursorPos; break; case Common::KEYCODE_DELETE: if (_entryString.size() > 0 && _cursorPos < (int)_entryString.size()) { _entryString.deleteChar(_cursorPos); _modified = true; } break; case Common::KEYCODE_BACKSPACE: if (_entryString.size() > 0 && _cursorPos > 0) { _entryString.deleteChar(--_cursorPos); _modified = true; } break; default: break; } if (doRefresh) { _cursorSurface->setVisible(true); _cursorTicks = 0; refresh(); } } void TextEditWidget::refresh() { refreshPosition(); updateString(); drawCursor(); } void TextEditWidget::update() { Widget::update(); if (_parentScene->getCurrWidget() == this && _cursorTicks++ == 10) { _cursorSurface->setVisible(!_cursorSurface->getVisible()); refresh(); _cursorTicks = 0; } } uint32 TextEditWidget::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { uint32 messageResult = Widget::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x000A: handleAsciiKey(param.asInteger()); break; case 0x000B: handleKeyDown((Common::KeyCode)param.asInteger()); break; } return messageResult; } SavegameListBox::SavegameListBox(NeverhoodEngine *vm, int16 x, int16 y, int16 itemID, WidgetScene *parentScene, int baseObjectPriority, int baseSurfacePriority, StringArray *savegameList, TextSurface *textSurface, uint32 bgFileHash, const NRect &rect) : Widget(vm, x, y, itemID, parentScene, baseObjectPriority, baseSurfacePriority), _savegameList(savegameList), _textSurface(textSurface), _bgFileHash(bgFileHash), _rect(rect), _maxStringLength(0), _firstVisibleItem(0), _lastVisibleItem(0), _currIndex(0) { _maxVisibleItemsCount = (_rect.y2 - _rect.y1) / _textSurface->getCharHeight(); _maxStringLength = (_rect.x2 - _rect.x1) / _textSurface->getCharWidth(); } void SavegameListBox::onClick() { NPoint mousePos = _parentScene->getMousePos(); mousePos.x -= _x + _rect.x1; mousePos.y -= _y + _rect.y1; if (mousePos.x >= 0 && mousePos.x <= _rect.x2 - _rect.x1 && mousePos.y >= 0 && mousePos.y <= _rect.y2 - _rect.y1) { int newIndex = _firstVisibleItem + mousePos.y / _textSurface->getCharHeight(); if (newIndex <= _lastVisibleItem) { _currIndex = newIndex; refresh(); _parentScene->setCurrWidget(this); debug("_currIndex = %d", _currIndex); _parentScene->handleEvent(_itemID, 5); } } } void SavegameListBox::addSprite() { _spriteResource.load2(_bgFileHash); createSurface(_baseSurfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height); refreshPosition(); _parentScene->addSprite(this); _vm->_collisionMan->addSprite(this); _surface->setVisible(true); buildItems(); _firstVisibleItem = 0; _lastVisibleItem = MIN(_maxVisibleItemsCount, (int)_textLabelItems.size()); refresh(); } void SavegameListBox::buildItems() { StringArray &savegameList = *_savegameList; int16 itemX = _rect.x1, itemY = 0; for (uint i = 0; i < savegameList.size(); ++i) { const byte *string = (const byte*)savegameList[i].c_str(); int stringLen = (int)savegameList[i].size(); TextLabelWidget *label = new TextLabelWidget(_vm, itemX, itemY, i, _parentScene, _baseObjectPriority + 1, _baseSurfacePriority + 1, string, MIN(stringLen, _maxStringLength), _surface, _x, _y, _textSurface); label->addSprite(); _textLabelItems.push_back(label); } } void SavegameListBox::drawItems() { for (int i = 0; i < (int)_textLabelItems.size(); ++i) { TextLabelWidget *label = _textLabelItems[i]; if (i >= _firstVisibleItem && i < _lastVisibleItem) { label->setY(_rect.y1 + (i - _firstVisibleItem) * _textSurface->getCharHeight()); label->updateBounds(); label->drawString(_maxStringLength); } else label->clear(); } } void SavegameListBox::refresh() { refreshPosition(); drawItems(); } void SavegameListBox::scrollUp() { if (_firstVisibleItem > 0) { --_firstVisibleItem; --_lastVisibleItem; refresh(); } } void SavegameListBox::scrollDown() { if (_lastVisibleItem < (int)_textLabelItems.size()) { ++_firstVisibleItem; ++_lastVisibleItem; refresh(); } } void SavegameListBox::pageUp() { int amount = MIN(_firstVisibleItem, _maxVisibleItemsCount); if (amount > 0) { _firstVisibleItem -= amount; _lastVisibleItem -= amount; refresh(); } } void SavegameListBox::pageDown() { int amount = MIN((int)_textLabelItems.size() - _lastVisibleItem, _maxVisibleItemsCount); if (amount > 0) { _firstVisibleItem += amount; _lastVisibleItem += amount; refresh(); } } SaveGameMenu::SaveGameMenu(NeverhoodEngine *vm, Module *parentModule, StringArray *savegameList) : WidgetScene(vm, parentModule), _savegameList(savegameList) { static const uint32 kSaveGameMenuButtonFileHashes[] = { 0x8359A824, 0x0690E260, 0x0352B050, 0x1392A223, 0x13802260, 0x0B32B200 }; static const NRect kSaveGameMenuButtonCollisionBounds[] = { NRect(518, 106, 602, 160), NRect(516, 378, 596, 434), NRect(394, 108, 458, 206), NRect(400, 204, 458, 276), NRect(398, 292, 456, 352), NRect(396, 352, 460, 444) }; static const NRect kListBoxRect(0, 0, 320, 272); static const NRect kTextEditRect(0, 0, 377, 17); static const NRect kMouseRect(50, 47, 427, 64); _textSurface = new TextSurface(_vm, 0x2328121A, 7, 32, 32, 11, 17); setBackground(0x30084E25); setPalette(0x30084E25); insertMouse433(0x84E21308, &kMouseRect); insertStaticSprite(0x1340A5C2, 200); insertStaticSprite(0x1301A7EA, 200); _listBox = new SavegameListBox(_vm, 60, 142, 69/*ItemID*/, this, 1000, 1000, _savegameList, _textSurface, 0x1115A223, kListBoxRect); _listBox->addSprite(); _textEditWidget = new TextEditWidget(_vm, 50, 47, 70/*ItemID*/, this, 1000, 1000, 29, _textSurface, 0x3510A868, kTextEditRect); _textEditWidget->setCursor(0x8290AC20, 2, 13); _textEditWidget->addSprite(); setCurrWidget(_textEditWidget); for (uint buttonIndex = 0; buttonIndex < 6; ++buttonIndex) { Sprite *menuButton = insertSprite(this, buttonIndex, kSaveGameMenuButtonFileHashes[buttonIndex], kSaveGameMenuButtonCollisionBounds[buttonIndex]); _vm->_collisionMan->addSprite(menuButton); } SetUpdateHandler(&Scene::update); SetMessageHandler(&SaveGameMenu::handleMessage); } SaveGameMenu::~SaveGameMenu() { delete _textSurface; } void SaveGameMenu::handleEvent(int16 itemID, int eventType) { if (itemID == 69 && eventType == 5) { uint currIndex = _listBox->getCurrIndex(); _textEditWidget->setString((*_savegameList)[currIndex]); setCurrWidget(_textEditWidget); } } uint32 SaveGameMenu::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { Scene::handleMessage(messageNum, param, sender); switch (messageNum) { case 0x000A: sendMessage(_textEditWidget, 0x000A, param.asInteger()); setCurrWidget(_textEditWidget); break; case 0x000B: if (param.asInteger() == Common::KEYCODE_RETURN) { ((MenuModule*)_parentModule)->setSavegameInfo(_textEditWidget->getString(), _listBox->getCurrIndex(), _textEditWidget->isModified()); leaveScene(0); } else if (param.asInteger() == Common::KEYCODE_ESCAPE) { leaveScene(1); } else { sendMessage(_textEditWidget, 0x000B, param.asInteger()); setCurrWidget(_textEditWidget); } break; case 0x2000: // Handle menu button click switch (param.asInteger()) { case 0: // TODO Same handling as Return, merge ((MenuModule*)_parentModule)->setSavegameInfo(_textEditWidget->getString(), _listBox->getCurrIndex(), _textEditWidget->isModified()); leaveScene(0); break; case 1: leaveScene(1); break; case 2: _listBox->pageUp(); break; case 3: _listBox->scrollUp(); break; case 4: _listBox->scrollDown(); break; case 5: _listBox->pageDown(); break; } break; } return 0; } } // End of namespace Neverhood