/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MICROTILES_H #define NEVERHOOD_MICROTILES_H #include "common/scummsys.h" #include "common/list.h" #include "common/util.h" #include "common/rect.h" namespace Neverhood { typedef uint32 BoundingBox; const BoundingBox FullBoundingBox = 0x00001F1F; const BoundingBox EmptyBoundingBox = 0x00000000; const int TileSize = 32; typedef Common::List RectangleList; class MicroTileArray { public: MicroTileArray(int16 width, int16 height); ~MicroTileArray(); void addRect(Common::Rect r); void clear(); RectangleList *getRectangles(); protected: BoundingBox *_tiles; int16 _tilesW, _tilesH; byte TileX0(const BoundingBox &boundingBox); byte TileY0(const BoundingBox &boundingBox); byte TileX1(const BoundingBox &boundingBox); byte TileY1(const BoundingBox &boundingBox); bool isBoundingBoxEmpty(const BoundingBox &boundingBox); bool isBoundingBoxFull(const BoundingBox &boundingBox); void setBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1); void updateBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1); }; } // namespace Neverhood #endif // NEVERHOOD_MICROTILES_H