/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "neverhood/module.h" #include "neverhood/navigationscene.h" #include "neverhood/smackerscene.h" #include "neverhood/modules/module1000.h" #include "neverhood/modules/module1500.h" namespace Neverhood { Module::Module(NeverhoodEngine *vm, Module *parentModule) : Entity(vm, 0), _parentModule(parentModule), _childObject(NULL), _done(false), _sceneType(kSceneTypeNormal) { SetMessageHandler(&Module::handleMessage); } Module::~Module() { delete _childObject; } void Module::draw() { if (_childObject) _childObject->draw(); } uint32 Module::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { switch (messageNum) { case 0x0008: sendMessage(_parentModule, 0x0008, 0); return 0; case 0x1009: _moduleResult = param.asInteger(); _done = true; return 0; case 0x100A: case 0x1023: case 0x1024: // Unused resource preloading messages return 0; default: if (_childObject && sender == _parentModule) return sender->sendMessage(_childObject, messageNum, param); } return 0; } NavigationScene *Module::navigationScene() { return (NavigationScene*)_childObject; } void Module::createNavigationScene(uint32 navigationListId, int navigationIndex, const byte *itemsTypes) { _sceneType = kSceneTypeNavigation; _childObject = new NavigationScene(_vm, this, navigationListId, navigationIndex, itemsTypes); } void Module::createSmackerScene(uint32 fileHash, bool doubleSurface, bool canSkip, bool canAbort) { _sceneType = kSceneTypeSmacker; SmackerScene *smackerScene = new SmackerScene(_vm, this, doubleSurface, canSkip, canAbort); smackerScene->setFileHash(fileHash); smackerScene->nextVideo(); _childObject = smackerScene; } void Module::createSmackerScene(const uint32 *fileHashList, bool doubleSurface, bool canSkip, bool canAbort) { _sceneType = kSceneTypeSmacker; SmackerScene *smackerScene = new SmackerScene(_vm, this, doubleSurface, canSkip, canAbort); smackerScene->setFileHashList(fileHashList); smackerScene->nextVideo(); _childObject = smackerScene; } void Module::createStaticScene(uint32 backgroundFileHash, uint32 cursorFileHash) { _childObject = new StaticScene(_vm, this, backgroundFileHash, cursorFileHash); } void Module::createDemoScene() { _childObject = new Scene1501(_vm, this, 0x0009B624, 0, 288, 0); } bool Module::updateChild() { if (_childObject) { _childObject->handleUpdate(); if (_done) { _done = false; // Save the last area type if it's a NavigationScene for further processing if (_sceneType == kSceneTypeNavigation) _navigationAreaType = navigationScene()->getNavigationAreaType(); delete _childObject; _childObject = NULL; _sceneType = kSceneTypeNormal; return false; } } return true; } void Module::leaveModule(uint32 result) { sendMessage(_parentModule, 0x1009, result); } } // End of namespace Neverhood