/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // TODO: I couldn't come up with a better name than 'Module' so far #ifndef NEVERHOOD_MODULE_H #define NEVERHOOD_MODULE_H #include "neverhood/neverhood.h" #include "neverhood/background.h" #include "neverhood/collisionman.h" #include "neverhood/entity.h" #include "neverhood/graphics.h" #include "neverhood/palette.h" #include "neverhood/screen.h" namespace Neverhood { class Module : public Entity { public: Module(NeverhoodEngine *vm, Module *parentModule); virtual ~Module(); virtual void draw(); protected: Module *_parentModule; Entity *_childObject; bool _done; int16 _field24, _field26, _field28; uint32 _field20; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE_H */