MODULE := engines/neverhood MODULE_OBJS = \ background.o \ blbarchive.o \ collisionman.o \ detection.o \ diskplayerscene.o \ gamemodule.o \ gamevars.o \ graphics.o \ klayman.o \ module.o \ module1000.o \ module1100.o \ module1200.o \ module1300.o \ module1400.o \ module1500.o \ module1600.o \ module1700.o \ module1800.o \ module2000.o \ module2200.o \ module2300.o \ module3000.o \ mouse.o \ navigationscene.o \ neverhood.o \ palette.o \ resource.o \ resourceman.o \ scene.o \ screen.o \ smackerscene.o \ smackerplayer.o \ sprite.o \ staticdata.o # This module can be built as a plugin ifdef BUILD_PLUGINS PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk