MODULE := engines/neverhood MODULE_OBJS = \ background.o \ blbarchive.o \ detection.o \ entity.o \ gamemodule.o \ graphics.o \ module.o \ module1000.o \ module1500.o \ neverhood.o \ palette.o \ resource.o \ resourceman.o \ scene.o \ screen.o \ smackerscene.o \ smackerplayer.o \ sprite.o # This module can be built as a plugin ifdef BUILD_PLUGINS PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk