MODULE := engines/neverhood MODULE_OBJS = \ background.o \ blbarchive.o \ console.o \ detection.o \ diskplayerscene.o \ entity.o \ gamemodule.o \ gamevars.o \ graphics.o \ klaymen.o \ menumodule.o \ microtiles.o \ module.o \ modules/module1000.o \ modules/module1100.o \ modules/module1200.o \ modules/module1300.o \ modules/module1400.o \ modules/module1500.o \ modules/module1600.o \ modules/module1700.o \ modules/module1800.o \ modules/module1900.o \ modules/module2000.o \ modules/module2100.o \ modules/module2200.o \ modules/module2300.o \ modules/module2400.o \ modules/module2400_sprites.o \ modules/module2500.o \ modules/module2500_sprites.o \ modules/module2600.o \ modules/module2600_sprites.o \ modules/module2700.o \ modules/module2700_sprites.o \ modules/module2800.o \ modules/module2800_sprites.o \ modules/module2900.o \ modules/module2900_sprites.o \ modules/module3000.o \ modules/module3000_sprites.o \ mouse.o \ navigationscene.o \ neverhood.o \ palette.o \ resource.o \ resourceman.o \ saveload.o \ scene.o \ screen.o \ smackerscene.o \ smackerplayer.o \ sound.o \ sprite.o \ staticdata.o # This module can be built as a plugin ifeq ($(ENABLE_NEVERHOOD), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk