/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULE1000_H #define NEVERHOOD_MODULE1000_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { class Module1000 : public Module { public: Module1000(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module1000(); protected: uint32 _musicFileHash; // TODO ResourceTable _resourceTable1; // TODO ResourceTable _resourceTable2; // TODO ResourceTable _resourceTable3; // TODO ResourceTable _resourceTable4; void createScene1001(int which); void createScene1002(int which); void createScene1003(int which); void createScene1004(int which); void createScene1005(int which); void updateScene1001(); void updateScene1002(); void updateScene1003(); void updateScene1004(); void updateScene1005(); }; class Scene1001 : public Scene { public: Scene1001(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_class511; Sprite *_class508; Sprite *_class509; Sprite *_class608; Sprite *_class510; int16 _fieldE4; int16 _fieldE6; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE1000_H */