/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULE1000_H #define NEVERHOOD_MODULE1000_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { // Module1000 class Module1000 : public Module { public: Module1000(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module1000(); protected: uint32 _musicFileHash; void createScene(int sceneNum, int which); void updateScene(); }; // Scene1001 class AsScene1001Door : public AnimatedSprite { public: AsScene1001Door(NeverhoodEngine *vm); protected: SoundResource _soundResource1; SoundResource _soundResource2; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void handleMessage2000h(); void callback1(); void callback2(); void callback3(); }; class AsScene1001Hammer : public AnimatedSprite { public: AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor); protected: Sprite *_asDoor; SoundResource _soundResource; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1001Window : public AnimatedSprite { public: AsScene1001Window(NeverhoodEngine *vm); protected: SoundResource _soundResource; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1001Lever : public AnimatedSprite { public: AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType); protected: Scene *_parentScene; SoundResource _soundResource; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class SsCommonButtonSprite : public StaticSprite { public: SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash); protected: Scene *_parentScene; SoundResource _soundResource; uint32 _soundFileHash; int16 _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1001 : public Scene { public: Scene1001(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene1001(); protected: Sprite *_asHammer; Sprite *_asDoor; Sprite *_asWindow; Sprite *_asLever; Sprite *_ssButton; int16 _fieldE4; int16 _fieldE6; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; // TODO: Move this to some common file since it's used several times class Class152 : public Scene { public: Class152(NeverhoodEngine *vm, Module *parentModule, uint32 backgroundFileHash, uint32 cursorFileHash); protected: // TODO: Are these used? int16 _fieldD0; int16 _fieldD2; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; // Scene1002 class SsScene1002LadderArch : public StaticSprite { public: SsScene1002LadderArch(NeverhoodEngine *vm, Scene *parentScene); protected: Scene *_parentScene; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Class599 : public StaticSprite { public: Class599(NeverhoodEngine *vm, Scene *parentScene); protected: Scene *_parentScene; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1002Ring : public AnimatedSprite { public: AsScene1002Ring(NeverhoodEngine *vm, Scene *parentScene, bool flag1, int16 x, int16 y, int16 clipY1, bool flag2); protected: Scene *_parentScene; bool _flag1; SoundResource _soundResource; void update(); uint32 handleMessage4475E0(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage447760(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage447890(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage447930(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage447A00(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1002Door : public StaticSprite { public: AsScene1002Door(NeverhoodEngine *vm, NRect &clipRect); protected: void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void suOpenDoor(); void suCloseDoor(); }; class Class505 : public AnimatedSprite { public: Class505(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1002DoorSpy : public AnimatedSprite { public: AsScene1002DoorSpy(NeverhoodEngine *vm, NRect &clipRect, Scene *parentScene, Sprite *asDoor, Sprite *class505); protected: Scene *_parentScene; Sprite *_asDoor; Sprite *_class505; SoundResource _soundResource; NRect _rect; uint32 handleMessage4489D0(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage448A60(int messageNum, const MessageParam ¶m, Entity *sender); void spriteUpdate448AA0(); void sub448AC0(); void sub448B10(); }; class Class426 : public StaticSprite { public: Class426(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash); void setFileHashes(uint32 fileHash1, uint32 fileHash2); protected: Scene *_parentScene; int _countdown; uint32 _fileHashes[2]; int _status; SoundResource _soundResource; uint32 _soundFileHash; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1002VenusFlyTrap : public AnimatedSprite { public: AsScene1002VenusFlyTrap(NeverhoodEngine *vm, Scene *parentScene, Sprite *klayman, bool flag); protected: Scene *_parentScene; Sprite *_klayman; int _countdown; SoundResource _soundResource; bool _flag; void update(); void update447FB0(); uint32 handleMessage448000(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage4482E0(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage448320(int messageNum, const MessageParam ¶m, Entity *sender); void sub4484F0(); void sub448530(); void sub448560(); void sub4485B0(); void sub4485F0(); void sub448620(); void sub448660(); void sub448720(); void sub448750(); void sub448780(); }; class Class506 : public AnimatedSprite { public: Class506(NeverhoodEngine *vm); protected: int _countdown; bool _flag; void update(); uint32 handleMessage4491B0(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage449210(int messageNum, const MessageParam ¶m, Entity *sender); void sub449250(); void sub449280(); void sub4492C0(); }; class Class478 : public AnimatedSprite { public: Class478(NeverhoodEngine *vm, Klayman *klayman); protected: Klayman *_klayman; void update(); }; class Class479 : public AnimatedSprite { public: Class479(NeverhoodEngine *vm, Scene *parentScene, Klayman *klayman); protected: Scene *_parentScene; Klayman *_klayman; bool _flag1; NRect _savedClipRect; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1002 : public Scene { public: Scene1002(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene1002(); protected: Sprite *_asRing1; Sprite *_asRing2; Sprite *_asRing3; Sprite *_asRing4; Sprite *_asRing5; Sprite *_asDoor; Sprite *_asDoorSpy; Sprite *_asVenusFlyTrap; Sprite *_ssLadderArch; Sprite *_ssLadderArchPart1; Sprite *_ssLadderArchPart2; Sprite *_ssLadderArchPart3; Sprite *_class599; Sprite *_class478; Sprite *_class479; Sprite *_class506; Sprite *_class426; SoundResource _soundResource1; SoundResource _soundResource2; SoundResource _soundResource3; bool _flag1B4; bool _flag1BE; bool _flag; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; // Scene1004 class AsScene1004TrashCan : public AnimatedSprite { public: AsScene1004TrashCan(NeverhoodEngine *vm); protected: SoundResource _soundResource; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1004 : public Scene { public: Scene1004(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_class478; Sprite *_asTrashCan; int _paletteAreaStatus; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void updatePaletteArea(); }; // Scene1005 class Scene1005 : public Scene { public: Scene1005(NeverhoodEngine *vm, Module *parentModule, int which); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void drawTextToBackground(); FontSurface *createFontSurface(); uint32 getTextIndex(); uint32 getTextIndex1(); uint32 getTextIndex2(); uint32 getTextIndex3(); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE1000_H */