/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULE1000_H #define NEVERHOOD_MODULE1000_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { // Module1000 class Module1000 : public Module { public: Module1000(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module1000(); protected: int _sceneNum; uint32 _musicFileHash; void createScene(int sceneNum, int which); void updateScene(); }; // Scene1001 class AsScene1001Door : public AnimatedSprite { public: AsScene1001Door(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void hammerHitsDoor(); void stShowIdleDoor(); void stBustedDoorMove(); void stBustedDoorGone(); }; class AsScene1001Hammer : public AnimatedSprite { public: AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor); protected: Sprite *_asDoor; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1001Window : public AnimatedSprite { public: AsScene1001Window(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1001Lever : public AnimatedSprite { public: AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType); protected: Scene *_parentScene; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class SsCommonButtonSprite : public StaticSprite { public: SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash); protected: Scene *_parentScene; uint32 _soundFileHash; int16 _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1001 : public Scene { public: Scene1001(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene1001(); protected: Sprite *_asHammer; Sprite *_asDoor; Sprite *_asWindow; Sprite *_asLever; Sprite *_ssButton; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; // TODO: Move this to some common file since it's used several times class StaticScene : public Scene { public: StaticScene(NeverhoodEngine *vm, Module *parentModule, uint32 backgroundFileHash, uint32 cursorFileHash); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; // Scene1002 class AsScene1002Ring : public AnimatedSprite { public: AsScene1002Ring(NeverhoodEngine *vm, Scene *parentScene, bool isSpecial, int16 x, int16 y, int16 clipY1, bool isRingLow); protected: Scene *_parentScene; bool _isSpecial; void update(); uint32 hmRingIdle(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmRingPulled1(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmRingPulled2(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmRingHangingLow(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmRingReleased(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1002Door : public StaticSprite { public: AsScene1002Door(NeverhoodEngine *vm, NRect &clipRect); protected: void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void suOpenDoor(); void suCloseDoor(); }; class AsScene1002BoxingGloveHitEffect : public AnimatedSprite { public: AsScene1002BoxingGloveHitEffect(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1002DoorSpy : public AnimatedSprite { public: AsScene1002DoorSpy(NeverhoodEngine *vm, NRect &clipRect, Scene *parentScene, Sprite *asDoor, Sprite *asScene1002BoxingGloveHitEffect); protected: Scene *_parentScene; Sprite *_asDoor; Sprite *_asBoxingGloveHitEffect; NRect _clipRect; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmDoorSpyAnimation(int messageNum, const MessageParam ¶m, Entity *sender); void suDoorSpy(); void stDoorSpyIdle(); void stDoorSpyBoxingGlove(); }; class SsCommonPressButton : public StaticSprite { public: SsCommonPressButton(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int surfacePriority, uint32 soundFileHash); void setFileHashes(uint32 fileHash1, uint32 fileHash2); protected: Scene *_parentScene; uint32 _soundFileHash; uint32 _fileHashes[2]; int _status; int _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1002VenusFlyTrap : public AnimatedSprite { public: AsScene1002VenusFlyTrap(NeverhoodEngine *vm, Scene *parentScene, Sprite *klaymen, bool isSecond); protected: Scene *_parentScene; Sprite *_klaymen; int _countdown; bool _isSecond; void update(); void upIdle(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmAnimationSimple(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmAnimationExt(int messageNum, const MessageParam ¶m, Entity *sender); void stWalkBack(); void stWalk(); void stRelease(); void stGrabRing(); void stRingGrabbed(); void stKlaymenInside(); void stIdle(); void stKlaymenInsideMoving(); void stSpitOutKlaymen(); void swallowKlaymen(); }; class AsScene1002OutsideDoorBackground : public AnimatedSprite { public: AsScene1002OutsideDoorBackground(NeverhoodEngine *vm); protected: int _countdown; bool _isDoorClosed; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmAnimation(int messageNum, const MessageParam ¶m, Entity *sender); void stOpenDoor(); void stCloseDoor(); void stDoorClosed(); }; class AsScene1002KlaymenLadderHands : public AnimatedSprite { public: AsScene1002KlaymenLadderHands(NeverhoodEngine *vm, Klaymen *klaymen); protected: Klaymen *_klaymen; void update(); }; class AsScene1002KlaymenPeekHand : public AnimatedSprite { public: AsScene1002KlaymenPeekHand(NeverhoodEngine *vm, Scene *parentScene, Klaymen *klaymen); protected: Scene *_parentScene; Klaymen *_klaymen; bool _isClipRectSaved; NRect _savedClipRect; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1002 : public Scene { public: Scene1002(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene1002(); protected: Sprite *_asRing1; Sprite *_asRing2; Sprite *_asRing3; Sprite *_asRing4; Sprite *_asRing5; Sprite *_asDoor; Sprite *_asDoorSpy; Sprite *_asVenusFlyTrap; Sprite *_ssLadderArch; Sprite *_ssLadderArchPart1; Sprite *_ssLadderArchPart2; Sprite *_ssLadderArchPart3; Sprite *_ssCeiling; Sprite *_asKlaymenLadderHands; Sprite *_asKlaymenPeekHand; Sprite *_asOutsideDoorBackground; Sprite *_ssPressButton; bool _isKlaymenFloor; bool _isClimbingLadder; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; // Scene1004 class AsScene1004TrashCan : public AnimatedSprite { public: AsScene1004TrashCan(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1004 : public Scene { public: Scene1004(NeverhoodEngine *vm, Module *parentModule, int which); protected: Sprite *_asKlaymenLadderHands; Sprite *_asTrashCan; int _paletteAreaStatus; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void updatePaletteArea(); }; // Scene1005 class Scene1005 : public Scene { public: Scene1005(NeverhoodEngine *vm, Module *parentModule, int which); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void drawTextToBackground(); uint32 getTextIndex(); uint32 getTextIndex1(); uint32 getTextIndex2(); uint32 getTextIndex3(); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE1000_H */