/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULE1000_H #define NEVERHOOD_MODULE1000_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { // Module1000 class Module1000 : public Module { public: Module1000(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module1000(); protected: uint32 _musicFileHash; // TODO ResourceTable _resourceTable1; // TODO ResourceTable _resourceTable2; // TODO ResourceTable _resourceTable3; // TODO ResourceTable _resourceTable4; void createScene1001(int which); void createScene1002(int which); void createScene1003(int which); void createScene1004(int which); void createScene1005(int which); void updateScene1001(); void updateScene1002(); void updateScene1003(); void updateScene1004(); void updateScene1005(); }; // Scene1001 class KmScene1001 : public Klayman { public: KmScene1001(NeverhoodEngine *vm, Entity *parentScene, int16 x, int16 y); protected: uint32 xHandleMessage(int messageNum, const MessageParam ¶m); void sub44FA50(); uint32 handleMessage44FA00(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1001Door : public AnimatedSprite { public: AsScene1001Door(NeverhoodEngine *vm); protected: SoundResource _soundResource1; SoundResource _soundResource2; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void handleMessage2000h(); void callback1(); void callback2(); void callback3(); }; class AsScene1001Hammer : public AnimatedSprite { public: AsScene1001Hammer(NeverhoodEngine *vm, Sprite *asDoor); protected: Sprite *_asDoor; SoundResource _soundResource; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1001Window : public AnimatedSprite { public: AsScene1001Window(NeverhoodEngine *vm); protected: SoundResource _soundResource; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1001Lever : public AnimatedSprite { public: AsScene1001Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int deltaXType); protected: Scene *_parentScene; SoundResource _soundResource; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class SsCommonButtonSprite : public StaticSprite { public: SsCommonButtonSprite(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash, int surfacePriority, uint32 soundFileHash); protected: Scene *_parentScene; SoundResource _soundResource; uint32 _soundFileHash; int16 _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Scene1001 : public Scene { public: Scene1001(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene1001(); protected: Sprite *_asHammer; Sprite *_asDoor; Sprite *_asWindow; Sprite *_asLever; Sprite *_ssButton; int16 _fieldE4; int16 _fieldE6; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE1000_H */