/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULE1200_H #define NEVERHOOD_MODULE1200_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { // Module1200 class Module1200 : public Module { public: Module1200(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module1200(); protected: void createScene(int sceneNum, int which); void updateScene(); }; // Scene1201 class AsScene1201Tape : public AnimatedSprite { public: AsScene1201Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 nameHash, int surfacePriority, int16 x, int16 y, uint32 fileHash); protected: Scene *_parentScene; uint32 _nameHash; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1201TntManRope : public AnimatedSprite { public: AsScene1201TntManRope(NeverhoodEngine *vm, bool flag); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1201RightDoor : public AnimatedSprite { public: AsScene1201RightDoor(NeverhoodEngine *vm, Sprite *klayman, bool flag); protected: Sprite *_klayman; int _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void stOpenDoor(); void stCloseDoor(); void stCloseDoorDone(); }; class AsScene1201KlaymanHead : public AnimatedSprite { public: AsScene1201KlaymanHead(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1201TntMan : public AnimatedSprite { public: AsScene1201TntMan(NeverhoodEngine *vm, Scene *parentScene, Sprite *asTntManRope, bool isDown); virtual ~AsScene1201TntMan(); protected: Scene *_parentScene; Sprite *_asTntManRope; Sprite *_sprite; bool _isMoving; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmComingDown(int messageNum, const MessageParam ¶m, Entity *sender); void suMoving(); void stStanding(); void stComingDown(); void stMoving(); }; class AsScene1201TntManFlame : public AnimatedSprite { public: AsScene1201TntManFlame(NeverhoodEngine *vm, Sprite *asTntMan); ~AsScene1201TntManFlame(); protected: Sprite *_asTntMan; void update(); void suUpdate(); }; class AsScene1201Match : public AnimatedSprite { public: AsScene1201Match(NeverhoodEngine *vm, Scene *parentScene); protected: Scene *_parentScene; int _countdown; int _status; void update(); uint32 hmOnDoorFrameAboutToMove(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmOnDoorFrameMoving(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmIdle(int messageNum, const MessageParam ¶m, Entity *sender); void stOnDoorFrameMoving(); void stFallingFromDoorFrame(); void stOnDoorFrameAboutToMove(); void stIdleOnDoorFrame(); void stIdleOnFloor(); }; class AsScene1201Creature : public AnimatedSprite { public: AsScene1201Creature(NeverhoodEngine *vm, Scene *parentScene, Sprite *klayman); protected: Scene *_parentScene; Sprite *_klayman; int _countdown1; bool _klaymanTooClose; void update(); uint32 hmWaiting(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmPincerSnap(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmPincerSnapKlayman(int messageNum, const MessageParam ¶m, Entity *sender); void stWaiting(); void stPincerSnap(); void stStartReachForTntDummy(); void stReachForTntDummy(); void stPincerSnapKlayman(); }; class AsScene1201LeftDoor : public AnimatedSprite { public: AsScene1201LeftDoor(NeverhoodEngine *vm, Sprite *klayman); protected: Sprite *_klayman; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void stCloseDoor(); }; class SsScene1201Tnt : public StaticSprite { public: SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 pointIndex, int16 clipY2); protected: uint32 _elemIndex; int16 _field7A; }; class Scene1201 : public Scene { public: Scene1201(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene1201(); protected: Sprite *_asMatch; AsScene1201TntMan *_asTntMan; Sprite *_asCreature; Sprite *_asTntManRope; Sprite *_asLeftDoor; Sprite *_asRightDoor; Sprite *_asTape; Sprite *_asKlaymanHead; bool _creatureExploded; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; // Scene1202 class AsScene1202TntItem : public AnimatedSprite { public: AsScene1202TntItem(NeverhoodEngine *vm, Scene *parentScene, int index); protected: Scene *_parentScene; int _itemIndex, _newPosition; uint32 hmShowIdle(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmChangePosition(int messageNum, const MessageParam ¶m, Entity *sender); void stShowIdle(); void stChangePositionFadeOut(); void stChangePositionFadeIn(); void stChangePositionDone(); }; class Scene1202 : public Scene { public: Scene1202(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene1202(); protected: PaletteResource _paletteResource; Sprite *_asTntItems[18]; int _counter; int _clickedIndex; byte _paletteData[1024]; bool _soundFlag; bool _flag; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 hmSolved(int messageNum, const MessageParam ¶m, Entity *sender); bool isSolved(); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE1200_H */