/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef NEVERHOOD_MODULE1200_H #define NEVERHOOD_MODULE1200_H #include "neverhood/neverhood.h" #include "neverhood/module.h" #include "neverhood/scene.h" namespace Neverhood { // Module1200 class Module1200 : public Module { public: Module1200(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Module1200(); protected: // TODO ResourceTable _resourceTable; bool _moduleDone; uint32 _moduleDoneStatus; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void createScene1201(int which); void createScene1202(int which); void createScene1203(int which); void updateScene1201(); void updateScene1202(); void updateScene1203(); }; // Scene1201 class AsScene1201Tape : public AnimatedSprite { public: AsScene1201Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 nameHash, int surfacePriority, int16 x, int16 y, uint32 fileHash); protected: Scene *_parentScene; uint32 _nameHash; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class Class466 : public AnimatedSprite { public: Class466(NeverhoodEngine *vm, bool flag); protected: SoundResource _soundResource; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void sub40D340(); void sub40D360(); void sub40D380(); }; class AsScene1201RightDoor : public AnimatedSprite { public: AsScene1201RightDoor(NeverhoodEngine *vm, Sprite *klayman, bool flag); protected: SoundResource _soundResource; Sprite *_klayman; int _countdown; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void sub40D7E0(); void sub40D830(); void sub40D880(); }; class Class464 : public AnimatedSprite { public: Class464(NeverhoodEngine *vm); protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; class AsScene1201TntMan : public AnimatedSprite { public: AsScene1201TntMan(NeverhoodEngine *vm, Scene *parentScene, Sprite *class466, bool flag); virtual ~AsScene1201TntMan(); protected: Scene *_parentScene; Sprite *_class466; Sprite *_sprite; SoundResource _soundResource; bool _flag; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage40CCD0(int messageNum, const MessageParam ¶m, Entity *sender); void spriteUpdate40CD10(); void sub40CD30(); void sub40CD60(); void sub40CD90(); }; class Class465 : public AnimatedSprite { public: Class465(NeverhoodEngine *vm, Sprite *asTntMan); ~Class465(); protected: Sprite *_asTntMan; void update(); void spriteUpdate40D150(); }; class AsScene1201Match : public AnimatedSprite { public: AsScene1201Match(NeverhoodEngine *vm, Scene *parentScene); protected: Scene *_parentScene; SoundResource _soundResource; int _countdown; int _status; void update(); uint32 handleMessage40C2D0(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage40C320(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage40C360(int messageNum, const MessageParam ¶m, Entity *sender); void sub40C3E0(); void sub40C420(); void sub40C470(); void sub40C4C0(); void sub40C4F0(); }; class AsScene1201Creature : public AnimatedSprite { public: AsScene1201Creature(NeverhoodEngine *vm, Scene *parentScene, Sprite *klayman); protected: Scene *_parentScene; Sprite *_klayman; SoundResource _soundResource; int _countdown1; int _countdown2; int _countdown3; bool _flag; void update(); uint32 handleMessage40C710(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage40C7B0(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage40C830(int messageNum, const MessageParam ¶m, Entity *sender); void sub40C8E0(); void sub40C930(); void sub40C960(); void sub40C990(); void sub40C9B0(); void sub40C9E0(); }; class AsScene1201LeftDoor : public AnimatedSprite { public: AsScene1201LeftDoor(NeverhoodEngine *vm, Sprite *klayman); protected: Sprite *_klayman; SoundResource _soundResource; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); void sub40D590(); }; class SsScene1201Tnt : public StaticSprite { public: SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 pointIndex, int16 clipY2); protected: uint32 _elemIndex; int16 _field7A; }; class Scene1201 : public Scene { public: Scene1201(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene1201(); protected: // TODO ResourceTable _resourceTable1; // TODO ResourceTable _resourceTable2; Sprite *_asMatch; Sprite *_asTntMan; Sprite *_asCreature; Sprite *_class466; Sprite *_asLeftDoor; Sprite *_asRightDoor; Sprite *_asTape; bool _flag; void update(); uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; // Scene1202 class AsScene1202TntItem : public AnimatedSprite { public: AsScene1202TntItem(NeverhoodEngine *vm, Scene *parentScene, int index); protected: Scene *_parentScene; int _index, _index2; uint32 handleMessage453FE0(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage454060(int messageNum, const MessageParam ¶m, Entity *sender); void sub4540A0(); void sub4540D0(); void sub454100(); void sub454160(); }; class Scene1202 : public Scene { public: Scene1202(NeverhoodEngine *vm, Module *parentModule, int which); virtual ~Scene1202(); protected: SoundResource _soundResource1; SoundResource _soundResource2; SoundResource _soundResource3; SoundResource _soundResource4; PaletteResource _paletteResource; Sprite *_asTntItems[18]; int _counter; int _index; byte _paletteData[1024]; bool _soundFlag; bool _flag; void update(); uint32 handleMessage453C10(int messageNum, const MessageParam ¶m, Entity *sender); uint32 handleMessage453D90(int messageNum, const MessageParam ¶m, Entity *sender); bool isSolved(); void doPaletteEffect(); }; } // End of namespace Neverhood #endif /* NEVERHOOD_MODULE1200_H */